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Immortals Handbook - Grimoire (Artifacts, Epic Magic discussion)
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<blockquote data-quote="paradox42" data-source="post: 3297967" data-attributes="member: 29746"><p>It's not IH-approved, unless Krust and I have really convergent thinking, but for my own game I ditched the existing Epic Item Creation feats and instead made two for artifact-level items, both of which act like meta-feats- they add capabilities to your existing feats rather than standing on their own.</p><p></p><p><strong>Craft Minor Artifact</strong> allows the crafter to break the usual limits on item creation, such as the +5 cap on an enhancement bonus, or the 200,000 gp limit on item market value in general- essentially, it allows creation of all the Epic items listed in the ELH and anything of similar power.</p><p></p><p><strong>Craft Major Artifact</strong> goes beyond that, and lets the crafter imbue actual Epic spells/powers into an item- additionally making the item at least somewhat sentient, and virtually indestructible, in the process. It allows PCs (potentially) to make things like an amulet that can create a nuclear explosion (which the wearer is rendered immune to), a summoning portal which can call up a whole army of elementals or outsiders, ...stuff like that. I also mandated a soft cap on weapon and armor abilities, to the effect that any weapon or armor ability that costs more than +10 requires Craft Major Artifact to do, but so far that hasn't really come up.</p><p></p><p>My Epic game has seen PCs create several Minor Artifacts (mostly skill-increasing trinkets like the party crafter's favorite gloves- they grant him a +30 to all his Craft checks), but no Major Artifacts as yet- mostly I suspect because the players are allergic to down time, and Major Artifacts take a <strong>lot</strong> of down time to create. <img src="https://cdn.jsdelivr.net/joypixels/assets/8.0/png/unicode/64/1f642.png" class="smilie smilie--emoji" loading="lazy" width="64" height="64" alt=":)" title="Smile :)" data-smilie="1"data-shortname=":)" /> The party item crafter does have the Major Artifact feat, but that's mainly because he wanted it as a prerequisite to certain other cool feats he had his eye on, and because most of his levels are in a homebrew prestige class focused on item creation (so, he actually picked it up as a bonus feat).</p></blockquote><p></p>
[QUOTE="paradox42, post: 3297967, member: 29746"] It's not IH-approved, unless Krust and I have really convergent thinking, but for my own game I ditched the existing Epic Item Creation feats and instead made two for artifact-level items, both of which act like meta-feats- they add capabilities to your existing feats rather than standing on their own. [b]Craft Minor Artifact[/b] allows the crafter to break the usual limits on item creation, such as the +5 cap on an enhancement bonus, or the 200,000 gp limit on item market value in general- essentially, it allows creation of all the Epic items listed in the ELH and anything of similar power. [b]Craft Major Artifact[/b] goes beyond that, and lets the crafter imbue actual Epic spells/powers into an item- additionally making the item at least somewhat sentient, and virtually indestructible, in the process. It allows PCs (potentially) to make things like an amulet that can create a nuclear explosion (which the wearer is rendered immune to), a summoning portal which can call up a whole army of elementals or outsiders, ...stuff like that. I also mandated a soft cap on weapon and armor abilities, to the effect that any weapon or armor ability that costs more than +10 requires Craft Major Artifact to do, but so far that hasn't really come up. My Epic game has seen PCs create several Minor Artifacts (mostly skill-increasing trinkets like the party crafter's favorite gloves- they grant him a +30 to all his Craft checks), but no Major Artifacts as yet- mostly I suspect because the players are allergic to down time, and Major Artifacts take a [b]lot[/b] of down time to create. :) The party item crafter does have the Major Artifact feat, but that's mainly because he wanted it as a prerequisite to certain other cool feats he had his eye on, and because most of his levels are in a homebrew prestige class focused on item creation (so, he actually picked it up as a bonus feat). [/QUOTE]
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