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Immortals Handbook - Grimoire (Artifacts, Epic Magic discussion)
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<blockquote data-quote="Kerrick" data-source="post: 3304530" data-attributes="member: 4722"><p>Some time back, I came up with rules for creating artifacts (for the DM, not the PCs). I split them into three levels (like the 1E/2E artifacts - d20 artifacts suck), and gave each level specific prereqs. For example, </p><p></p><p></p><p></p><p>And then I borrowed some powers and abilities from the 1E DMG and extrapolated from the old artifacts how many an artifact of a given level (minor/moderate/major) would have. It's a pretty interesting system, if I do say so myself, but it got pooh-poohed when I posted it - people said "You shouldn't be able to create artifacts" because they didn't see that it was for the DM, not the PCs, and I dropped it. If you're interested, I can send you a copy - it's not really complete, but you can use what I have.</p><p></p><p></p><p>I'm working on a skill-based system (artificing) over in <a href="http://www.enworld.org/showthread.php?p=3295638" target="_blank">House Rules</a> if you're interested. I'm also working on the formulas, trying to figure out a different system. As UK pointed out, it's far too easy to get items with ridiculous bonuses, which leads me to think that the formulas they used are wrong.</p><p></p><p></p><p>Seems a little... artificial to me (i.e., a rule specifically put in place to limit the PCs). I'd prefer to do it more organically (through the limits of the wealth system) if possible, but... it may not be. I recently devised a new wealth system whereby it follows a clear progression and gives a flatter wealth curve, but you still end up with 12 million at 40th level. </p><p></p><p>I think fixing the pricing formulas for bonuses will help a lot, and I'll be working on that (I just came up with the idea last night). I'd like to make it so +6 and up applies to ALL weapons and armor, not just epic - IMO, a PC shouldn't be able to have a +10 market value weapon AND a +10 market value armor at 20th level. They shouldn't be able to afford anything greater than market value equal to their level (i.e., a 14th level PC shouldn't have more than +4 market value armor and +4 weapon, since the CL for +5 weapons is 15th).</p><p></p><p></p><p>Yeah, I found that out last night, crunching numbers in Excel. <img src="https://cdn.jsdelivr.net/joypixels/assets/8.0/png/unicode/64/1f641.png" class="smilie smilie--emoji" loading="lazy" width="64" height="64" alt=":(" title="Frown :(" data-smilie="3"data-shortname=":(" /></p><p></p><p></p><p>Fair enough.. but I like the idea of the 1E artifacts, where they had drawbacks and minor and major powers, instead of just a laundry list of beneficial powers like the d20 artifacts.</p></blockquote><p></p>
[QUOTE="Kerrick, post: 3304530, member: 4722"] Some time back, I came up with rules for creating artifacts (for the DM, not the PCs). I split them into three levels (like the 1E/2E artifacts - d20 artifacts suck), and gave each level specific prereqs. For example, And then I borrowed some powers and abilities from the 1E DMG and extrapolated from the old artifacts how many an artifact of a given level (minor/moderate/major) would have. It's a pretty interesting system, if I do say so myself, but it got pooh-poohed when I posted it - people said "You shouldn't be able to create artifacts" because they didn't see that it was for the DM, not the PCs, and I dropped it. If you're interested, I can send you a copy - it's not really complete, but you can use what I have. I'm working on a skill-based system (artificing) over in [url=http://www.enworld.org/showthread.php?p=3295638]House Rules[/url] if you're interested. I'm also working on the formulas, trying to figure out a different system. As UK pointed out, it's far too easy to get items with ridiculous bonuses, which leads me to think that the formulas they used are wrong. Seems a little... artificial to me (i.e., a rule specifically put in place to limit the PCs). I'd prefer to do it more organically (through the limits of the wealth system) if possible, but... it may not be. I recently devised a new wealth system whereby it follows a clear progression and gives a flatter wealth curve, but you still end up with 12 million at 40th level. I think fixing the pricing formulas for bonuses will help a lot, and I'll be working on that (I just came up with the idea last night). I'd like to make it so +6 and up applies to ALL weapons and armor, not just epic - IMO, a PC shouldn't be able to have a +10 market value weapon AND a +10 market value armor at 20th level. They shouldn't be able to afford anything greater than market value equal to their level (i.e., a 14th level PC shouldn't have more than +4 market value armor and +4 weapon, since the CL for +5 weapons is 15th). Yeah, I found that out last night, crunching numbers in Excel. :( Fair enough.. but I like the idea of the 1E artifacts, where they had drawbacks and minor and major powers, instead of just a laundry list of beneficial powers like the d20 artifacts. [/QUOTE]
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