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Immortals Handbook - Grimoire (Artifacts, Epic Magic discussion)
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<blockquote data-quote="Kerrick" data-source="post: 3323831" data-attributes="member: 4722"><p>No, not really. It's actually LESS complicated - you don't have to worry about stupid things like, "If I have a +5 keen holy longsword [+8 market value] and I up it to +6 enhancement, what will it cost?" You don't have to deal with the ridiculous price hikes from non-epic to epic (or the level jump in availability). All the prices would be listed on a table - no calculation necessary. I've run the numbers on this, and even posted all my work (there's a link in one of my posts up there) - it works.</p><p></p><p>BTW, XP is easy, too - it's the market price divided by (25 times the multiplier) - so, for instance, +20 armor is 5.6 million divided by (25*14) is 16,000 XP. As opposed to the old system, where +20 armor (4 million) would be be 50,000 XP.</p><p></p><p></p><p>No, I'm wrapped up in creating a workable system.</p><p></p><p></p><p>How so? What kind of multipliers were you using?</p><p></p><p></p><p>For stuff like weapons/armor, amulets of natural armor, and rings of protection, yeah. Those items become affordable long about 40th level, which is where UK and I agree that you can pretty well toss out the wealth guidelines and just assign magic items. For ability bonuses, I'd probably go with +18*; skill bonuses I'd cap around +40ish (that really depends on where you want to put the non-epic cap - I've suggested dropping it to +20).</p><p></p><p>*You could afford a +18 ability bonus item at 40th level - it's 3.4 million, and 40th level is 13.6 mill. 18 is an odd number, though, so you could conceivably bump it up to +20 for simplicity's sake.</p><p></p><p>I do like that idea, though - once you exceed the above caps, the prices become absurd, and not many people will be able to make them, let alone afford them. I mean, really - how many +57 market value market value swords are there?</p><p></p><p></p><p>I tried x5, and the level gap (i.e., the level where you could afford an item with the given bonus) was still too large. I agree, though, that artifacts should be harder to destroy - you'd need a greater disjunction (homebrew epic spell), divine intercession, or a specific means of destruction, a la 1E/2E - non-epic spells simply won't hurt them.</p></blockquote><p></p>
[QUOTE="Kerrick, post: 3323831, member: 4722"] No, not really. It's actually LESS complicated - you don't have to worry about stupid things like, "If I have a +5 keen holy longsword [+8 market value] and I up it to +6 enhancement, what will it cost?" You don't have to deal with the ridiculous price hikes from non-epic to epic (or the level jump in availability). All the prices would be listed on a table - no calculation necessary. I've run the numbers on this, and even posted all my work (there's a link in one of my posts up there) - it works. BTW, XP is easy, too - it's the market price divided by (25 times the multiplier) - so, for instance, +20 armor is 5.6 million divided by (25*14) is 16,000 XP. As opposed to the old system, where +20 armor (4 million) would be be 50,000 XP. No, I'm wrapped up in creating a workable system. How so? What kind of multipliers were you using? For stuff like weapons/armor, amulets of natural armor, and rings of protection, yeah. Those items become affordable long about 40th level, which is where UK and I agree that you can pretty well toss out the wealth guidelines and just assign magic items. For ability bonuses, I'd probably go with +18*; skill bonuses I'd cap around +40ish (that really depends on where you want to put the non-epic cap - I've suggested dropping it to +20). *You could afford a +18 ability bonus item at 40th level - it's 3.4 million, and 40th level is 13.6 mill. 18 is an odd number, though, so you could conceivably bump it up to +20 for simplicity's sake. I do like that idea, though - once you exceed the above caps, the prices become absurd, and not many people will be able to make them, let alone afford them. I mean, really - how many +57 market value market value swords are there? I tried x5, and the level gap (i.e., the level where you could afford an item with the given bonus) was still too large. I agree, though, that artifacts should be harder to destroy - you'd need a greater disjunction (homebrew epic spell), divine intercession, or a specific means of destruction, a la 1E/2E - non-epic spells simply won't hurt them. [/QUOTE]
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