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Immortals Handbook - Grimoire (Artifacts, Epic Magic discussion)
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<blockquote data-quote="Ltheb Silverfrond" data-source="post: 3331368" data-attributes="member: 39867"><p>It doesn't appear that you are tripling the bonus, rather <strong><em>cubing</em></strong> it.</p><p></p><p>This will produce low end reasonable values, but the higher you go, the more exponentially ridiculous the prices you will get. </p><p></p><p>Personally, I find it's simpler to either say: "Hey, its an epic item/artifact; It's priceless." </p><p>(Of course this does nothing to help if a player wants to craft an item)</p><p></p><p>The problem with the current wealth system is that if the power of an item goes up in magnitudes of perfect squares, (or faster) your wealth had better increase by the same rate. (which leads to all manner of trouble)</p><p></p><p>Ideally, there shouldn't be a squaring of any value in the formula. If it were just "bonus x 2000" for weapons, it would be easy to regulate prices, wealth, Xp costs, and availability across all levels. (Yes this exact formula tends to get ridiculously cheap results, but a similar formula would be much easier and simpler to work with than Squaring this and that and then seeing if Bob the Timelord can fit it into his budget)</p><p></p><p>Ex: Say a 4 armed god, with four artifact Swords. Cost of all his or her artifacts would be (Total '+') x 8000. Bam. Is he/she level 80? 4 +20 swords? They each cost 40,000! (Again, +20 weapons should not be this cheap. Just demonstrating the formula)</p></blockquote><p></p>
[QUOTE="Ltheb Silverfrond, post: 3331368, member: 39867"] It doesn't appear that you are tripling the bonus, rather [b][i]cubing[/i][/b][i][/i] it. This will produce low end reasonable values, but the higher you go, the more exponentially ridiculous the prices you will get. Personally, I find it's simpler to either say: "Hey, its an epic item/artifact; It's priceless." (Of course this does nothing to help if a player wants to craft an item) The problem with the current wealth system is that if the power of an item goes up in magnitudes of perfect squares, (or faster) your wealth had better increase by the same rate. (which leads to all manner of trouble) Ideally, there shouldn't be a squaring of any value in the formula. If it were just "bonus x 2000" for weapons, it would be easy to regulate prices, wealth, Xp costs, and availability across all levels. (Yes this exact formula tends to get ridiculously cheap results, but a similar formula would be much easier and simpler to work with than Squaring this and that and then seeing if Bob the Timelord can fit it into his budget) Ex: Say a 4 armed god, with four artifact Swords. Cost of all his or her artifacts would be (Total '+') x 8000. Bam. Is he/she level 80? 4 +20 swords? They each cost 40,000! (Again, +20 weapons should not be this cheap. Just demonstrating the formula) [/QUOTE]
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Immortals Handbook - Grimoire (Artifacts, Epic Magic discussion)
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