Menu
News
All News
Dungeons & Dragons
Level Up: Advanced 5th Edition
Pathfinder
Starfinder
Warhammer
2d20 System
Year Zero Engine
Industry News
Reviews
Dragon Reflections
White Dwarf Reflections
Columns
Weekly Digests
Weekly News Digest
Freebies, Sales & Bundles
RPG Print News
RPG Crowdfunding News
Game Content
ENterplanetary DimENsions
Mythological Figures
Opinion
Worlds of Design
Peregrine's Nest
RPG Evolution
Other Columns
From the Freelancing Frontline
Monster ENcyclopedia
WotC/TSR Alumni Look Back
4 Hours w/RSD (Ryan Dancey)
The Road to 3E (Jonathan Tweet)
Greenwood's Realms (Ed Greenwood)
Drawmij's TSR (Jim Ward)
Community
Forums & Topics
Forum List
Latest Posts
Forum list
*Dungeons & Dragons
Level Up: Advanced 5th Edition
D&D Older Editions, OSR, & D&D Variants
*TTRPGs General
*Pathfinder & Starfinder
EN Publishing
*Geek Talk & Media
Search forums
Chat/Discord
Resources
Wiki
Pages
Latest activity
Media
New media
New comments
Search media
Downloads
Latest reviews
Search resources
EN Publishing
Store
EN5ider
Adventures in ZEITGEIST
Awfully Cheerful Engine
What's OLD is NEW
Judge Dredd & The Worlds Of 2000AD
War of the Burning Sky
Level Up: Advanced 5E
Events & Releases
Upcoming Events
Private Events
Featured Events
Socials!
EN Publishing
Twitter
BlueSky
Facebook
Instagram
EN World
BlueSky
YouTube
Facebook
Twitter
Twitch
Podcast
Features
Top 5 RPGs Compiled Charts 2004-Present
Adventure Game Industry Market Research Summary (RPGs) V1.0
Ryan Dancey: Acquiring TSR
Q&A With Gary Gygax
D&D Rules FAQs
TSR, WotC, & Paizo: A Comparative History
D&D Pronunciation Guide
Million Dollar TTRPG Kickstarters
Tabletop RPG Podcast Hall of Fame
Eric Noah's Unofficial D&D 3rd Edition News
D&D in the Mainstream
D&D & RPG History
About Morrus
Log in
Register
What's new
Search
Search
Search titles only
By:
Forums & Topics
Forum List
Latest Posts
Forum list
*Dungeons & Dragons
Level Up: Advanced 5th Edition
D&D Older Editions, OSR, & D&D Variants
*TTRPGs General
*Pathfinder & Starfinder
EN Publishing
*Geek Talk & Media
Search forums
Chat/Discord
Menu
Log in
Register
Install the app
Install
Upgrade your account to a Community Supporter account and remove most of the site ads.
Enchanted Trinkets Complete--a hardcover book containing over 500 magic items for your D&D games!
Community
Archive Forums
Hosted Forums
Personal & Hosted Forums
Hosted Publisher Forums
Eternity Publishing Hosted Forum
Immortals Handbook - Grimoire (Artifacts, Epic Magic discussion)
JavaScript is disabled. For a better experience, please enable JavaScript in your browser before proceeding.
You are using an out of date browser. It may not display this or other websites correctly.
You should upgrade or use an
alternative browser
.
Reply to thread
Message
<blockquote data-quote="zarquin" data-source="post: 3388060" data-attributes="member: 50386"><p>Using your tables, if I try to design a +100 weapon, my cost is 100*100*95*2000, which is close enough to be bonus cubed. Yes, the difference may be noticable at the low bonuses, but by the higher bonuses it becomes effectively bonus cubed.</p><p></p><p></p><p></p><p>I agree that it is an utterly ridicuolous item, however barring the ad-hoc multipliers to make it a more expensive weapon, I fail to see how it breaks the rules at all. It was created through the DMG magic item creation rules, and while I agree that many of the effects on the sword don't make sense to be placed on a sword, it has a compensating cost which is LARGER than the DMG recommends. Although if you'd prefer it should only cost... 185,000*bonus² if we want to make sure to follow the rules exactly, which even spending at most 1/4th wealth would give a higher bonus than the original sword gave. Although, I think the reason no DM would ever allow this item is because no player would ever want this item, you can do everything this sword could do much cheaper if you just use the 8 items that were designed to do what it does, seperately.</p><p></p><p></p><p>I mentioned about ignoring the rules of spending more than 1/4 of starting wealth by the fact that if bob didn't spend all of his money he would have more than 2x the bonus that the sword of win would give him since he would just split the cost into the 8 equivalent items which would reduce his cost from 800,000*bonus² to 100,000*bonus². And my point was far more directed towards the inherient flaw in epic wealth progression far more than anything else, the sword of win was just a silly silly example, because according to the ELH character wealth is supposed to double every 7 and a half levels, and if you double the cost of a bonus² item you increase the bonus by ~40%.</p><p>Yes, using your system of wealth progression this solves the example, but so would using any system of wealth progression that increases at the same rate of magintude as the costs. Or just removes costs/wealth and gives the user a set bonus to their items which increases at level and ignores costs all together. Which seems more like what U_K is doing with his system.</p><p></p><p>Althoguh, I'm not sure how his system deals with things like disposable items, or the flat cost items like putting a spell into an item.</p></blockquote><p></p>
[QUOTE="zarquin, post: 3388060, member: 50386"] Using your tables, if I try to design a +100 weapon, my cost is 100*100*95*2000, which is close enough to be bonus cubed. Yes, the difference may be noticable at the low bonuses, but by the higher bonuses it becomes effectively bonus cubed. I agree that it is an utterly ridicuolous item, however barring the ad-hoc multipliers to make it a more expensive weapon, I fail to see how it breaks the rules at all. It was created through the DMG magic item creation rules, and while I agree that many of the effects on the sword don't make sense to be placed on a sword, it has a compensating cost which is LARGER than the DMG recommends. Although if you'd prefer it should only cost... 185,000*bonus² if we want to make sure to follow the rules exactly, which even spending at most 1/4th wealth would give a higher bonus than the original sword gave. Although, I think the reason no DM would ever allow this item is because no player would ever want this item, you can do everything this sword could do much cheaper if you just use the 8 items that were designed to do what it does, seperately. I mentioned about ignoring the rules of spending more than 1/4 of starting wealth by the fact that if bob didn't spend all of his money he would have more than 2x the bonus that the sword of win would give him since he would just split the cost into the 8 equivalent items which would reduce his cost from 800,000*bonus² to 100,000*bonus². And my point was far more directed towards the inherient flaw in epic wealth progression far more than anything else, the sword of win was just a silly silly example, because according to the ELH character wealth is supposed to double every 7 and a half levels, and if you double the cost of a bonus² item you increase the bonus by ~40%. Yes, using your system of wealth progression this solves the example, but so would using any system of wealth progression that increases at the same rate of magintude as the costs. Or just removes costs/wealth and gives the user a set bonus to their items which increases at level and ignores costs all together. Which seems more like what U_K is doing with his system. Althoguh, I'm not sure how his system deals with things like disposable items, or the flat cost items like putting a spell into an item. [/QUOTE]
Insert quotes…
Verification
Post reply
Community
Archive Forums
Hosted Forums
Personal & Hosted Forums
Hosted Publisher Forums
Eternity Publishing Hosted Forum
Immortals Handbook - Grimoire (Artifacts, Epic Magic discussion)
Top