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Immortals Handbook - Grimoire (Artifacts, Epic Magic discussion)
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<blockquote data-quote="Ltheb Silverfrond" data-source="post: 3388886" data-attributes="member: 39867"><p>True, it is harder to "arm" a magic using deity with Artifacts, since a staff or a wand will likely be useless, and since staff creation rules are so open-ended, many of the logical ideas are dubious from a balance perspective. (The 'do anything staff', with over 50+ spells in it, or the 'brokenation' staff with every spell that has an effect that the caster should have to pay for, like wish, timestop, etc. I did this once. DMs do not like you spamming Quickened Maximized Timestops, buffing yourself, and then using your last action to ready an action to cast a Quickened Maximized Timestop right after your timestop ends. <img src="https://cdn.jsdelivr.net/joypixels/assets/8.0/png/unicode/64/1f642.png" class="smilie smilie--emoji" loading="lazy" width="64" height="64" alt=":)" title="Smile :)" data-smilie="1"data-shortname=":)" />) </p><p></p><p>But wands and Staffs, with the introduction of Metamagic Capacity feats, don't need epic equivalents in my view. (At least not in the same mechanical sense) Since a staff takes the wielders spellcaster ability, then one could just say AMC-limits apply. Wands could work the same. (Maybe with an epic feat?)</p><p></p><p>Deities and the like have, at a certain point, unlimited* wealth. (*limited only by how many epic spells to create gold coins they wish to cast) Allowing "epic staffs" is like saying "Here Mr. Wizard, be able to spontaneously cast your spell book," Because A staff has no limit to how many spells it can hold. (not that that capability is broken, but that it is achievable at too low a level) </p><p></p><p>Perhaps one could have an "artifact staff/wand", and while it may allow the wielder to use spells for charges, it probably has a bigger, more epic purpose. (Like enhancing all of the spells cast by the wielder, or what not) And the spells that use charges are only "fluff".</p></blockquote><p></p>
[QUOTE="Ltheb Silverfrond, post: 3388886, member: 39867"] True, it is harder to "arm" a magic using deity with Artifacts, since a staff or a wand will likely be useless, and since staff creation rules are so open-ended, many of the logical ideas are dubious from a balance perspective. (The 'do anything staff', with over 50+ spells in it, or the 'brokenation' staff with every spell that has an effect that the caster should have to pay for, like wish, timestop, etc. I did this once. DMs do not like you spamming Quickened Maximized Timestops, buffing yourself, and then using your last action to ready an action to cast a Quickened Maximized Timestop right after your timestop ends. :)) But wands and Staffs, with the introduction of Metamagic Capacity feats, don't need epic equivalents in my view. (At least not in the same mechanical sense) Since a staff takes the wielders spellcaster ability, then one could just say AMC-limits apply. Wands could work the same. (Maybe with an epic feat?) Deities and the like have, at a certain point, unlimited* wealth. (*limited only by how many epic spells to create gold coins they wish to cast) Allowing "epic staffs" is like saying "Here Mr. Wizard, be able to spontaneously cast your spell book," Because A staff has no limit to how many spells it can hold. (not that that capability is broken, but that it is achievable at too low a level) Perhaps one could have an "artifact staff/wand", and while it may allow the wielder to use spells for charges, it probably has a bigger, more epic purpose. (Like enhancing all of the spells cast by the wielder, or what not) And the spells that use charges are only "fluff". [/QUOTE]
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