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Immortals Handbook - Grimoire (Artifacts, Epic Magic discussion)
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<blockquote data-quote="Ltheb Silverfrond" data-source="post: 3389148" data-attributes="member: 39867"><p>Maybe I have too little faith in the 'standard' epic gamer, but I don't think breaking the game should be so easily spelled out for them. Penalties/restrictions on charged/'cheap' magic items?</p><p></p><p>I know in a game I ran, a mage wanted to make a headband of intellect in a low magic game. He didn't want to spend much money or Xp on it, and found some factors (-~25% cost = Item only usable by you, I believe) to make it easier for him. I told him, if he did that, there might be a 'defect' in the item. He didn't care. (Minor curse, unintentionally creating an intelligent magic item. A very 'elitist' headband. Would take away his Int bonus if he used his magic to help the 'inferior ones') He didn't seem to mind. (He was a Blaster-type mage anyway)</p><p></p><p>Perhaps something similar could be adapted for conditions with charged items? (Especially with items that only have a few charges of a powerful effect)</p><p></p><p></p><p>Epic potions could be cool. Perhaps an epic brew potion would allow brewing potions of spells 1-9. Or brewing a potion of multiple spells. Heck, maybe even brewing potions of Epic spells? (Max spell level brew-able = Caster Level/4. It would be an epic feat, so by the time you take it, your caster level should be at least 21, meaning you get 4th level potions out of the deal. Woohoo! Potions of Restoration!)</p></blockquote><p></p>
[QUOTE="Ltheb Silverfrond, post: 3389148, member: 39867"] Maybe I have too little faith in the 'standard' epic gamer, but I don't think breaking the game should be so easily spelled out for them. Penalties/restrictions on charged/'cheap' magic items? I know in a game I ran, a mage wanted to make a headband of intellect in a low magic game. He didn't want to spend much money or Xp on it, and found some factors (-~25% cost = Item only usable by you, I believe) to make it easier for him. I told him, if he did that, there might be a 'defect' in the item. He didn't care. (Minor curse, unintentionally creating an intelligent magic item. A very 'elitist' headband. Would take away his Int bonus if he used his magic to help the 'inferior ones') He didn't seem to mind. (He was a Blaster-type mage anyway) Perhaps something similar could be adapted for conditions with charged items? (Especially with items that only have a few charges of a powerful effect) Epic potions could be cool. Perhaps an epic brew potion would allow brewing potions of spells 1-9. Or brewing a potion of multiple spells. Heck, maybe even brewing potions of Epic spells? (Max spell level brew-able = Caster Level/4. It would be an epic feat, so by the time you take it, your caster level should be at least 21, meaning you get 4th level potions out of the deal. Woohoo! Potions of Restoration!) [/QUOTE]
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Immortals Handbook - Grimoire (Artifacts, Epic Magic discussion)
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