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Immortals Handbook - Grimoire (Artifacts, Epic Magic discussion)
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<blockquote data-quote="paradox42" data-source="post: 3389587" data-attributes="member: 29746"><p>There's a prestige class called the Master Alchemist that lets you do potions of levels 4-9 in <em>Magic of Faerun</em>, actually. And as far as I know, Arcana Unearthed item creation rules (since they don't fixate on the form an item takes, but rather its function) allow the creation of potions of any level with the standard Brew Potion-equivalent feat. There's no reason for it to be Epic, in other words- if you like limiting standard potions to 3rd level, just come up with something else for more powerful potions if you want such.</p><p></p><p>My game features two feats branching off of Brew Potion, one that allows creation of 4th to 6th level spells, and the other allowing creation of 7th to 9th level. Characters in my game just aren't that interested in creating their own potions, so nobody takes them; they have however become <strong>very</strong> interested on the two occasions when they happened to meet an NPC who had the higher potion feats. The Epic party's potions of <em>Heal</em> have been helpful more than once, and their potions of <em>Commune</em> (aimed at the world's Good-aligned Magic god- I ruled years ago that the deity who answers the questions is "set" by the crafter when that spell is put into a magic item of any kind other than a scroll) are genuinely precious to them.</p><p></p><p></p><p>I believe some of the "Elixirs" in the Wondrous Items list have multiple spell effects, but I don't recall which ones offhand and don't feel like looking them up right now. <img src="https://cdn.jsdelivr.net/joypixels/assets/8.0/png/unicode/64/1f642.png" class="smilie smilie--emoji" loading="lazy" width="64" height="64" alt=":)" title="Smile :)" data-smilie="1"data-shortname=":)" /> So I could be wrong. Anyway, again, if you want potions that do that in your game, I see no balance reason to make the feat Epic. Just be sure you use the price multipliers for items with multiple effects and you should be good.</p><p></p><p></p><p>Potions of Epic spells would be Major Artifacts in my game, but they'd be allowed with the Major Artifact feat of course. More importantly, you can make a one-use artifact take any form you like, so for example I always pictured the one-use <em>Vengeful Gaze of God</em> item that I use as an example within the text of the feat to be something that looks like an exotic cannon of some sort.</p></blockquote><p></p>
[QUOTE="paradox42, post: 3389587, member: 29746"] There's a prestige class called the Master Alchemist that lets you do potions of levels 4-9 in [i]Magic of Faerun[/i], actually. And as far as I know, Arcana Unearthed item creation rules (since they don't fixate on the form an item takes, but rather its function) allow the creation of potions of any level with the standard Brew Potion-equivalent feat. There's no reason for it to be Epic, in other words- if you like limiting standard potions to 3rd level, just come up with something else for more powerful potions if you want such. My game features two feats branching off of Brew Potion, one that allows creation of 4th to 6th level spells, and the other allowing creation of 7th to 9th level. Characters in my game just aren't that interested in creating their own potions, so nobody takes them; they have however become [b]very[/b] interested on the two occasions when they happened to meet an NPC who had the higher potion feats. The Epic party's potions of [i]Heal[/i] have been helpful more than once, and their potions of [i]Commune[/i] (aimed at the world's Good-aligned Magic god- I ruled years ago that the deity who answers the questions is "set" by the crafter when that spell is put into a magic item of any kind other than a scroll) are genuinely precious to them. I believe some of the "Elixirs" in the Wondrous Items list have multiple spell effects, but I don't recall which ones offhand and don't feel like looking them up right now. :) So I could be wrong. Anyway, again, if you want potions that do that in your game, I see no balance reason to make the feat Epic. Just be sure you use the price multipliers for items with multiple effects and you should be good. Potions of Epic spells would be Major Artifacts in my game, but they'd be allowed with the Major Artifact feat of course. More importantly, you can make a one-use artifact take any form you like, so for example I always pictured the one-use [i]Vengeful Gaze of God[/i] item that I use as an example within the text of the feat to be something that looks like an exotic cannon of some sort. [/QUOTE]
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