Menu
News
All News
Dungeons & Dragons
Level Up: Advanced 5th Edition
Pathfinder
Starfinder
Warhammer
2d20 System
Year Zero Engine
Industry News
Reviews
Dragon Reflections
White Dwarf Reflections
Columns
Weekly Digests
Weekly News Digest
Freebies, Sales & Bundles
RPG Print News
RPG Crowdfunding News
Game Content
ENterplanetary DimENsions
Mythological Figures
Opinion
Worlds of Design
Peregrine's Nest
RPG Evolution
Other Columns
From the Freelancing Frontline
Monster ENcyclopedia
WotC/TSR Alumni Look Back
4 Hours w/RSD (Ryan Dancey)
The Road to 3E (Jonathan Tweet)
Greenwood's Realms (Ed Greenwood)
Drawmij's TSR (Jim Ward)
Community
Forums & Topics
Forum List
Latest Posts
Forum list
*Dungeons & Dragons
Level Up: Advanced 5th Edition
D&D Older Editions, OSR, & D&D Variants
*TTRPGs General
*Pathfinder & Starfinder
EN Publishing
*Geek Talk & Media
Search forums
Chat/Discord
Resources
Wiki
Pages
Latest activity
Media
New media
New comments
Search media
Downloads
Latest reviews
Search resources
EN Publishing
Store
EN5ider
Adventures in ZEITGEIST
Awfully Cheerful Engine
What's OLD is NEW
Judge Dredd & The Worlds Of 2000AD
War of the Burning Sky
Level Up: Advanced 5E
Events & Releases
Upcoming Events
Private Events
Featured Events
Socials!
EN Publishing
Twitter
BlueSky
Facebook
Instagram
EN World
BlueSky
YouTube
Facebook
Twitter
Twitch
Podcast
Features
Top 5 RPGs Compiled Charts 2004-Present
Adventure Game Industry Market Research Summary (RPGs) V1.0
Ryan Dancey: Acquiring TSR
Q&A With Gary Gygax
D&D Rules FAQs
TSR, WotC, & Paizo: A Comparative History
D&D Pronunciation Guide
Million Dollar TTRPG Kickstarters
Tabletop RPG Podcast Hall of Fame
Eric Noah's Unofficial D&D 3rd Edition News
D&D in the Mainstream
D&D & RPG History
About Morrus
Log in
Register
What's new
Search
Search
Search titles only
By:
Forums & Topics
Forum List
Latest Posts
Forum list
*Dungeons & Dragons
Level Up: Advanced 5th Edition
D&D Older Editions, OSR, & D&D Variants
*TTRPGs General
*Pathfinder & Starfinder
EN Publishing
*Geek Talk & Media
Search forums
Chat/Discord
Menu
Log in
Register
Install the app
Install
Upgrade your account to a Community Supporter account and remove most of the site ads.
Community
Archive Forums
Hosted Forums
Personal & Hosted Forums
Hosted Publisher Forums
Eternity Publishing Hosted Forum
Immortals Handbook - Grimoire (Artifacts, Epic Magic discussion)
JavaScript is disabled. For a better experience, please enable JavaScript in your browser before proceeding.
You are using an out of date browser. It may not display this or other websites correctly.
You should upgrade or use an
alternative browser
.
Reply to thread
Message
<blockquote data-quote="Kerrick" data-source="post: 3389874" data-attributes="member: 4722"><p>And at the lower end, you'd have a +1 sword/armor at L2. I know your fomulae are what the numbers reflect, but don't you think these are a bit low?</p><p></p><p></p><p>No offense UK, but that's insane - a +11 item at 22nd level? Even if they're limited to 4 epic items, it's still way too low, IMO - you're devaluing epic items.</p><p></p><p></p><p>Now there I'll agree. BUT, the merged progression that I put forward eliminates this problem quite nicely and at the same time prevents PCs from having things that are way too powerful for their level - you wouldn't be able to afford a +11 shield until 26th level with the standard wealth, or 28th with my progression (or 30th if you used the standard x10 multiplier).</p><p></p><p></p><p>94, actually, but yeah... once you get to extremely high levels, everything tends to blur together. Not much I or anyone else can do about that - it's a fault of the system. </p><p></p><p></p><p>Always epic?</p><p></p><p></p><p>We can agree on that point - the epic wealth progression (indeed, the entire progression) is totally wonky. Why? There IS no progression. There is no set interval between levels that creates a smooth increase - I think they just made up numbers to keep up with the increasing costs of magic items.</p><p></p><p></p><p>But you have to have wealth, to account for things like disposable items and non-epic items, as several people (yourself included) have already pointed out. After 40th level, we all pretty much agree that wealth goes out the window and PCs can take whatever they want, within reason, but before that.... there's got to be something in place. UK's formulae are great for creating NPCs on the spot, or for quick-and-dirty PC creation, but if I were to make something at a level higher than 1st, I'd rather have a set amount of wealth to work with.</p><p></p><p></p><p>It is a cool idea, but I think paradox has a point - just extend the normal Brew Potion feat to cover L4-9 spell effects; call L4-6 potions draughts and L7-9 potions elixirs.</p></blockquote><p></p>
[QUOTE="Kerrick, post: 3389874, member: 4722"] And at the lower end, you'd have a +1 sword/armor at L2. I know your fomulae are what the numbers reflect, but don't you think these are a bit low? No offense UK, but that's insane - a +11 item at 22nd level? Even if they're limited to 4 epic items, it's still way too low, IMO - you're devaluing epic items. Now there I'll agree. BUT, the merged progression that I put forward eliminates this problem quite nicely and at the same time prevents PCs from having things that are way too powerful for their level - you wouldn't be able to afford a +11 shield until 26th level with the standard wealth, or 28th with my progression (or 30th if you used the standard x10 multiplier). 94, actually, but yeah... once you get to extremely high levels, everything tends to blur together. Not much I or anyone else can do about that - it's a fault of the system. Always epic? We can agree on that point - the epic wealth progression (indeed, the entire progression) is totally wonky. Why? There IS no progression. There is no set interval between levels that creates a smooth increase - I think they just made up numbers to keep up with the increasing costs of magic items. But you have to have wealth, to account for things like disposable items and non-epic items, as several people (yourself included) have already pointed out. After 40th level, we all pretty much agree that wealth goes out the window and PCs can take whatever they want, within reason, but before that.... there's got to be something in place. UK's formulae are great for creating NPCs on the spot, or for quick-and-dirty PC creation, but if I were to make something at a level higher than 1st, I'd rather have a set amount of wealth to work with. It is a cool idea, but I think paradox has a point - just extend the normal Brew Potion feat to cover L4-9 spell effects; call L4-6 potions draughts and L7-9 potions elixirs. [/QUOTE]
Insert quotes…
Verification
Post reply
Community
Archive Forums
Hosted Forums
Personal & Hosted Forums
Hosted Publisher Forums
Eternity Publishing Hosted Forum
Immortals Handbook - Grimoire (Artifacts, Epic Magic discussion)
Top