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Immortals Handbook - Grimoire (Artifacts, Epic Magic discussion)
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<blockquote data-quote="Ltheb Silverfrond" data-source="post: 3389932" data-attributes="member: 39867"><p>Well, by 40th level, wealth indeed should have been a thing of the past. I would estimate that wealth breaks down much earlier than that. 21st level. Epic Wizard. Seed: Conjure with Permanent factor. = 20 cubic feet of gold coins. Oh noes, don't use them in epic spell creation, but do trade them for real coin. Apply a lengthier cast time and this spell becomes easily castable.</p><p></p><p>Or, if you don't like epic spellcasting, walk into a bar, use Gather Information to find a random rumor of a random lost vault/tomb/dungeon/etc of a long dead warrior/wizard/demon/king/etc and go and raid the place. You are 20+ level. What are a couple of skeletons going to do? Die? Oh wait...</p><p>In other words: Go on a 10th level dungeon crawl and snag the gold you need. Need more gold? do another! Run out of adventure locals? Steal the gold you need. You are 20+ level! Go plunder the vaults of great king Gullible Goodguy III, who's kingdom you have probably already saved two or three times. He won't mind. Heck, he might not even notice. (23+ ranks in Hide, move silently or greater invisibility, modify memory, etc)</p><p></p><p>Wealth by level would work fine in a cut'n'dry computer game, where pure numbers dictate what the players can do. But in a table-top game, where the players have as much freedom as the DM allows, wealth is easy if the players are persistent or creative. A Good example (not of wealth, but of precise vs Freeform style): In a game I once ran, an evil wizard, in a floating city, wanted artifact X, and threatened to attack the goodly city Y. In a straightforward game, the floating city would be a dungeon, which the players would have to explore and fight all the monsters within until they reached the Demilich at the end for a final showdown. Wanna know what really happened? They blew it up with explosives. It crashed. Demilich died. (again) The End. (Well not really, but the Demilich's plans were foiled by the use of gunpowder, fly, and Invisibility)</p><p></p><p>What I am trying to say is that as the PC characters get higher level, the methods they have for gaining wealth improve as well. By 20th level, If a character doesn't have everything money can buy, then he or she simply is not trying hard enough.</p></blockquote><p></p>
[QUOTE="Ltheb Silverfrond, post: 3389932, member: 39867"] Well, by 40th level, wealth indeed should have been a thing of the past. I would estimate that wealth breaks down much earlier than that. 21st level. Epic Wizard. Seed: Conjure with Permanent factor. = 20 cubic feet of gold coins. Oh noes, don't use them in epic spell creation, but do trade them for real coin. Apply a lengthier cast time and this spell becomes easily castable. Or, if you don't like epic spellcasting, walk into a bar, use Gather Information to find a random rumor of a random lost vault/tomb/dungeon/etc of a long dead warrior/wizard/demon/king/etc and go and raid the place. You are 20+ level. What are a couple of skeletons going to do? Die? Oh wait... In other words: Go on a 10th level dungeon crawl and snag the gold you need. Need more gold? do another! Run out of adventure locals? Steal the gold you need. You are 20+ level! Go plunder the vaults of great king Gullible Goodguy III, who's kingdom you have probably already saved two or three times. He won't mind. Heck, he might not even notice. (23+ ranks in Hide, move silently or greater invisibility, modify memory, etc) Wealth by level would work fine in a cut'n'dry computer game, where pure numbers dictate what the players can do. But in a table-top game, where the players have as much freedom as the DM allows, wealth is easy if the players are persistent or creative. A Good example (not of wealth, but of precise vs Freeform style): In a game I once ran, an evil wizard, in a floating city, wanted artifact X, and threatened to attack the goodly city Y. In a straightforward game, the floating city would be a dungeon, which the players would have to explore and fight all the monsters within until they reached the Demilich at the end for a final showdown. Wanna know what really happened? They blew it up with explosives. It crashed. Demilich died. (again) The End. (Well not really, but the Demilich's plans were foiled by the use of gunpowder, fly, and Invisibility) What I am trying to say is that as the PC characters get higher level, the methods they have for gaining wealth improve as well. By 20th level, If a character doesn't have everything money can buy, then he or she simply is not trying hard enough. [/QUOTE]
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