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Immortals Handbook - Grimoire (Artifacts, Epic Magic discussion)
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<blockquote data-quote="zarquin" data-source="post: 3390757" data-attributes="member: 50386"><p>That was just done because I didn't want to change the extrapolation because the attributes become Epic at different rates, but the item was more designed to show what happened at the higher end IE: past +10, instead of pre-epic.</p><p></p><p></p><p>But by epic levels, gold should cease becomming a medium of value. Since, you could either make gold via epic spells, or using teleport, plane shift, and something like commune find a planet made entirely out of gold or probably any sort of naturaly occuring(possibly even unnaturally occuring) base material. So I think the idea of using artifacts that grow in power make more sense, because you need a non-easily duplicatable resource to have a currency, which really doesn't exist in the epic realm.</p><p></p><p>Also, I don't really need to take into account wealth for the disposable items, since you could just as easily allow a character to instead of having an epic artifact that gives an ECL/2.1 gonus to something have an artifact that gives (ECL/2.1)² levels of caster level x spell level for the purpose of duplicating spell-like effects at will, the disposable items are those that regen at some rate(possibly seconds, minutes, years, once in a life-time of the wielder, or maybe needs to be filled with the raw essence of a being atleast as powerful as a greater god to recharge). Allowing spells that are able to be used less frequently than at will to use less levels, or become more powerful.</p></blockquote><p></p>
[QUOTE="zarquin, post: 3390757, member: 50386"] That was just done because I didn't want to change the extrapolation because the attributes become Epic at different rates, but the item was more designed to show what happened at the higher end IE: past +10, instead of pre-epic. But by epic levels, gold should cease becomming a medium of value. Since, you could either make gold via epic spells, or using teleport, plane shift, and something like commune find a planet made entirely out of gold or probably any sort of naturaly occuring(possibly even unnaturally occuring) base material. So I think the idea of using artifacts that grow in power make more sense, because you need a non-easily duplicatable resource to have a currency, which really doesn't exist in the epic realm. Also, I don't really need to take into account wealth for the disposable items, since you could just as easily allow a character to instead of having an epic artifact that gives an ECL/2.1 gonus to something have an artifact that gives (ECL/2.1)² levels of caster level x spell level for the purpose of duplicating spell-like effects at will, the disposable items are those that regen at some rate(possibly seconds, minutes, years, once in a life-time of the wielder, or maybe needs to be filled with the raw essence of a being atleast as powerful as a greater god to recharge). Allowing spells that are able to be used less frequently than at will to use less levels, or become more powerful. [/QUOTE]
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Immortals Handbook - Grimoire (Artifacts, Epic Magic discussion)
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