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Immortals Handbook - Grimoire (Artifacts, Epic Magic discussion)
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<blockquote data-quote="Ltheb Silverfrond" data-source="post: 3391883" data-attributes="member: 39867"><p>On the level 20 PC affording a +20 weapon: Well, look at it logically - Where will he buy it? Who would sell it? Items of Epic power are effectively artifacts. I can't recall the last time the Hand of Vecna was on an auction block. And the DM limiting a character's ability to obtain wealth is applying a meta-mechanical penalty in a role playing game. If the character has the means to get item X, and it is rolled out in the character's favor, the character should earn item X. (Now if Item X is a +9999 Sword guarded by a blind paraplegic kobold, then I think thats the DMs problem if the player becomes 'overpowered') However...</p><p></p><p>Using the wealth by city populace guide, even in the largest cities or metropolii, only non epic items less than 200k would be available. Buying a +6 sword is like buying the Sword of Kas. No one would ever sell it. And they probably wouldn't tell anyone about it. And they probably would have so many defenses against it's theft that the traps are worth more than the item itself. Heck, even if you had a magical Utopian society where ultra powerful mages were on every street, and epic magic items were available, no one would have them. The rich and super-wealthy would buy them all up. </p><p></p><p>Why would a mage make a magic item: If he is helping his fighter buddy, he probably makes one good item for him. Thats it. Its not worth it to make too much more. (xp hurts at higher levels) and if he is trying to make a profit by selling them, he is better off with making small items that cost little Xp. Need to recoup the xp spent? Kick a puppy(or Kobold) or three. If he is making an item for himself, then no one else is going to get it. Probably ever. Heck, why are the Tomes of "Inherent bonus X" even on a random treasure chart? Why would someone make them? They take wish to make, and cost MORE xp to make than it does to cash the same number of wishes! Even if they were made, they can only be used once, so unless the person they gave it to was illiterate, the book would probably be useless.</p><p></p><p>Basically, theres no market for high level magic items. A very high level (not even necessarily epic) character might not even need silly expendable items. By the time he can afford them without effort. (Example: Expensive Wand of Stoneskin) The effect is easily availible to the mage in the party, and it's effect is too weak to matter (foes will be high enough level to afford adamantine weapons, or be potent spellcasters).</p><p></p><p>Wealth by level guidelines are great for character creation. Afterwards, it's anything goes.</p></blockquote><p></p>
[QUOTE="Ltheb Silverfrond, post: 3391883, member: 39867"] On the level 20 PC affording a +20 weapon: Well, look at it logically - Where will he buy it? Who would sell it? Items of Epic power are effectively artifacts. I can't recall the last time the Hand of Vecna was on an auction block. And the DM limiting a character's ability to obtain wealth is applying a meta-mechanical penalty in a role playing game. If the character has the means to get item X, and it is rolled out in the character's favor, the character should earn item X. (Now if Item X is a +9999 Sword guarded by a blind paraplegic kobold, then I think thats the DMs problem if the player becomes 'overpowered') However... Using the wealth by city populace guide, even in the largest cities or metropolii, only non epic items less than 200k would be available. Buying a +6 sword is like buying the Sword of Kas. No one would ever sell it. And they probably wouldn't tell anyone about it. And they probably would have so many defenses against it's theft that the traps are worth more than the item itself. Heck, even if you had a magical Utopian society where ultra powerful mages were on every street, and epic magic items were available, no one would have them. The rich and super-wealthy would buy them all up. Why would a mage make a magic item: If he is helping his fighter buddy, he probably makes one good item for him. Thats it. Its not worth it to make too much more. (xp hurts at higher levels) and if he is trying to make a profit by selling them, he is better off with making small items that cost little Xp. Need to recoup the xp spent? Kick a puppy(or Kobold) or three. If he is making an item for himself, then no one else is going to get it. Probably ever. Heck, why are the Tomes of "Inherent bonus X" even on a random treasure chart? Why would someone make them? They take wish to make, and cost MORE xp to make than it does to cash the same number of wishes! Even if they were made, they can only be used once, so unless the person they gave it to was illiterate, the book would probably be useless. Basically, theres no market for high level magic items. A very high level (not even necessarily epic) character might not even need silly expendable items. By the time he can afford them without effort. (Example: Expensive Wand of Stoneskin) The effect is easily availible to the mage in the party, and it's effect is too weak to matter (foes will be high enough level to afford adamantine weapons, or be potent spellcasters). Wealth by level guidelines are great for character creation. Afterwards, it's anything goes. [/QUOTE]
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