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Immortals Handbook - Grimoire (Artifacts, Epic Magic discussion)
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<blockquote data-quote="EarthSeraphEdna" data-source="post: 3910737" data-attributes="member: 49309"><p>Two things:</p><p></p><p>1.) What are the limitations to the highest-level spell an immortal can cast? As far as I know, it's currently just limited to how many Automatic Metamagic Capacity feats you have and how high your primary casting stat is (since you need an ability score of 10 + spell level to cast a particular spell). Are you also limited by your caster level (eg. to cast a particular spell, you need a caster level of 2x the spell level)? I haven't been keeping up with Grimoire too much, I'd just like to know the limitations on the highest-level spell any given immortal can cast. Like the highest-level spell a 40 HD Lesser Deity with Caster Level 48 could cast or the highest-level spell a 60 HD Intermediate Deity with Caster Level 72 can cast, assuming they had enough Automatic Metamagic Capacity feats and an adequately-high spellcasting stat.</p><p></p><p>2.) The formula for spell DCs is really off compared to regular DCs. A good save is usually equal to [2 + 1/2 HD + relevant ability modifier + divine bonus] plus the result of a d20 roll, while DCs are equal to [10 + 1/2 HD + relevant ability modifier + divine bonus]. The DCs for spells, however, use the formula [10 + spell level (NOT including metamagic) + relevant ability modifier + divine bonus]. So an 80 HD Greater Deity with Automatic Metamagic Capacity x60 could cast an Empowered x30 Fireball and everyone would have a 95% chance of making the Reflex save for half damage, but then he could cast a Wail of the Banshee heightened to 69th-level and everyone would have lots of trouble saving against it. Perhaps spell DCs should be revised so that they follow the same save DC formula (the "1/2 HD" one) as regular abilities?</p></blockquote><p></p>
[QUOTE="EarthSeraphEdna, post: 3910737, member: 49309"] Two things: 1.) What are the limitations to the highest-level spell an immortal can cast? As far as I know, it's currently just limited to how many Automatic Metamagic Capacity feats you have and how high your primary casting stat is (since you need an ability score of 10 + spell level to cast a particular spell). Are you also limited by your caster level (eg. to cast a particular spell, you need a caster level of 2x the spell level)? I haven't been keeping up with Grimoire too much, I'd just like to know the limitations on the highest-level spell any given immortal can cast. Like the highest-level spell a 40 HD Lesser Deity with Caster Level 48 could cast or the highest-level spell a 60 HD Intermediate Deity with Caster Level 72 can cast, assuming they had enough Automatic Metamagic Capacity feats and an adequately-high spellcasting stat. 2.) The formula for spell DCs is really off compared to regular DCs. A good save is usually equal to [2 + 1/2 HD + relevant ability modifier + divine bonus] plus the result of a d20 roll, while DCs are equal to [10 + 1/2 HD + relevant ability modifier + divine bonus]. The DCs for spells, however, use the formula [10 + spell level (NOT including metamagic) + relevant ability modifier + divine bonus]. So an 80 HD Greater Deity with Automatic Metamagic Capacity x60 could cast an Empowered x30 Fireball and everyone would have a 95% chance of making the Reflex save for half damage, but then he could cast a Wail of the Banshee heightened to 69th-level and everyone would have lots of trouble saving against it. Perhaps spell DCs should be revised so that they follow the same save DC formula (the "1/2 HD" one) as regular abilities? [/QUOTE]
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