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Immortals Handbook - Grimoire (Artifacts, Epic Magic discussion)
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<blockquote data-quote="dante58701" data-source="post: 3972315" data-attributes="member: 40336"><p>I'm a bit confused...</p><p></p><p>Orichalcum Body grants 15 virtual size categories, thus you inflict damage as though you were 15 size categories larger.</p><p></p><p>Thus a punch does 80d10 (original 1d4).</p><p></p><p>But, a sword or a warhammer forged from pure orichalcum only do 10d10 (original 1d8)? </p><p></p><p>They should do 200x their listed damage, not 12x. You forgot that the tables increase damage a great deal once you reach the d10's.</p><p></p><p>Example: Warhammer does 160d10, while longsword does 160d10. Or a dagger, 80d10.</p><p></p><p>How the hell do you figure?</p><p></p><p>Also, in order to use such materials, an individual's minimum strength should be at least equal to the Strength of the base material in question.</p><p></p><p>For example, to wield orichalcum, one should have a minimum strength of 232. Otherwise your physics are in defiance of all logic.</p><p></p><p>This also means the neutronium damage modifier is off for weapons.</p><p></p><p>It should do 32 virtual size categories worth of damage.</p><p></p><p>Thus 1d8 would be 61,440d10. Which would make a lot more since considering the materials in use.</p><p></p><p>Natural attacks should parallel weapon attacks, rather than exceed them by an insane amount.</p><p></p><p></p><p></p><p>x12 might be right for the armor bonus, but not for the damage scale.</p><p></p><p>I think I'll be ignoring the Epic Bestiary on that specific note, it is severely wrong in it's calculations. </p><p></p><p>The weights are also off kilter.</p><p></p><p></p><p></p><p>You have the Orichalcum Golems right, but the Orichalcum Table is really really...off.</p></blockquote><p></p>
[QUOTE="dante58701, post: 3972315, member: 40336"] I'm a bit confused... Orichalcum Body grants 15 virtual size categories, thus you inflict damage as though you were 15 size categories larger. Thus a punch does 80d10 (original 1d4). But, a sword or a warhammer forged from pure orichalcum only do 10d10 (original 1d8)? They should do 200x their listed damage, not 12x. You forgot that the tables increase damage a great deal once you reach the d10's. Example: Warhammer does 160d10, while longsword does 160d10. Or a dagger, 80d10. How the hell do you figure? Also, in order to use such materials, an individual's minimum strength should be at least equal to the Strength of the base material in question. For example, to wield orichalcum, one should have a minimum strength of 232. Otherwise your physics are in defiance of all logic. This also means the neutronium damage modifier is off for weapons. It should do 32 virtual size categories worth of damage. Thus 1d8 would be 61,440d10. Which would make a lot more since considering the materials in use. Natural attacks should parallel weapon attacks, rather than exceed them by an insane amount. x12 might be right for the armor bonus, but not for the damage scale. I think I'll be ignoring the Epic Bestiary on that specific note, it is severely wrong in it's calculations. The weights are also off kilter. You have the Orichalcum Golems right, but the Orichalcum Table is really really...off. [/QUOTE]
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