Menu
News
All News
Dungeons & Dragons
Level Up: Advanced 5th Edition
Pathfinder
Starfinder
Warhammer
2d20 System
Year Zero Engine
Industry News
Reviews
Dragon Reflections
White Dwarf Reflections
Columns
Weekly Digests
Weekly News Digest
Freebies, Sales & Bundles
RPG Print News
RPG Crowdfunding News
Game Content
ENterplanetary DimENsions
Mythological Figures
Opinion
Worlds of Design
Peregrine's Nest
RPG Evolution
Other Columns
From the Freelancing Frontline
Monster ENcyclopedia
WotC/TSR Alumni Look Back
4 Hours w/RSD (Ryan Dancey)
The Road to 3E (Jonathan Tweet)
Greenwood's Realms (Ed Greenwood)
Drawmij's TSR (Jim Ward)
Community
Forums & Topics
Forum List
Latest Posts
Forum list
*Dungeons & Dragons
Level Up: Advanced 5th Edition
D&D Older Editions, OSR, & D&D Variants
*TTRPGs General
*Pathfinder & Starfinder
EN Publishing
*Geek Talk & Media
Search forums
Chat/Discord
Resources
Wiki
Pages
Latest activity
Media
New media
New comments
Search media
Downloads
Latest reviews
Search resources
EN Publishing
Store
EN5ider
Adventures in ZEITGEIST
Awfully Cheerful Engine
What's OLD is NEW
Judge Dredd & The Worlds Of 2000AD
War of the Burning Sky
Level Up: Advanced 5E
Events & Releases
Upcoming Events
Private Events
Featured Events
Socials!
EN Publishing
Twitter
BlueSky
Facebook
Instagram
EN World
BlueSky
YouTube
Facebook
Twitter
Twitch
Podcast
Features
Top 5 RPGs Compiled Charts 2004-Present
Adventure Game Industry Market Research Summary (RPGs) V1.0
Ryan Dancey: Acquiring TSR
Q&A With Gary Gygax
D&D Rules FAQs
TSR, WotC, & Paizo: A Comparative History
D&D Pronunciation Guide
Million Dollar TTRPG Kickstarters
Tabletop RPG Podcast Hall of Fame
Eric Noah's Unofficial D&D 3rd Edition News
D&D in the Mainstream
D&D & RPG History
About Morrus
Log in
Register
What's new
Search
Search
Search titles only
By:
Forums & Topics
Forum List
Latest Posts
Forum list
*Dungeons & Dragons
Level Up: Advanced 5th Edition
D&D Older Editions, OSR, & D&D Variants
*TTRPGs General
*Pathfinder & Starfinder
EN Publishing
*Geek Talk & Media
Search forums
Chat/Discord
Menu
Log in
Register
Install the app
Install
Upgrade your account to a Community Supporter account and remove most of the site ads.
Community
Archive Forums
Hosted Forums
Personal & Hosted Forums
Hosted Publisher Forums
Eternity Publishing Hosted Forum
Immortals Metamagic
JavaScript is disabled. For a better experience, please enable JavaScript in your browser before proceeding.
You are using an out of date browser. It may not display this or other websites correctly.
You should upgrade or use an
alternative browser
.
Reply to thread
Message
<blockquote data-quote="Upper_Krust" data-source="post: 4944533" data-attributes="member: 326"><p>Howdy Belzamus matey! <img src="https://cdn.jsdelivr.net/joypixels/assets/8.0/png/unicode/64/1f642.png" class="smilie smilie--emoji" loading="lazy" width="64" height="64" alt=":)" title="Smile :)" data-smilie="1"data-shortname=":)" /></p><p> </p><p>I've noticed (or at least perceived) that, unlike the regular game, casters are hugely gimped in higher-level Immortals Handbook play. </p><p></p><p>Well, there are a number of reasons for that:</p><p></p><p>1. I was planning most of the spells for Grimoire</p><p>2. Martial Types are notably weaker in 3/3.5E so they needed a bigger boost anyway.</p><p>3. I was never sure the DDQ route was the way to go for magic.</p><p>4. Multiclasing is far more prevalent the higher you ascend.</p><p></p><p></p><p></p><p>See above.</p><p> </p><p></p><p></p><p><img src="https://cdn.jsdelivr.net/joypixels/assets/8.0/png/unicode/64/1f600.png" class="smilie smilie--emoji" loading="lazy" width="64" height="64" alt=":D" title="Big grin :D" data-smilie="8"data-shortname=":D" /></p><p> </p><p></p><p></p><p>I don't have the 3.5E mojo I used to, but I'll take a look and see if I can spy any flaws.</p><p> </p><p></p><p></p><p>Okay, while it was never released. I did have planned a number of new metamagic feats for Grimoire. One of which was for a permanent effect (others involved no saves, no spell resistance etc.) However, one difference I had for these effects was that instead of requiring a flat bonus, instead ome required multipliers.</p><p></p><p>So, for instance a Permenant Spell Metamagic Feat would have been a multiplier of about x5 (IIRC).</p><p></p><p>eg. A Permanent Wall of Fire would be a Level 20 spell.</p><p></p><p>I'm sure I have the multipliers for this stuff listed somewhere *goes and has a look through the Grimoire pages*</p><p></p><p>Deadly (Heighten) Spell = +2</p><p>Remote Spell = +4</p><p>Sacrifice Spell = x2</p><p>Teleport Spell = +8</p><p>Permanent Spell = x6</p><p>'No Save' Spell = x8</p><p>Rune Spell (penetrates Anti-Magic) = x6</p><p>'No Spell Resistance' Spell = x3</p><p>Contingency Spell = x2</p><p>Sentient Spell = x4 </p><p></p><p>Those were just my early eyeballing of the multipliers (as its written down on these pages).</p><p> </p><p></p><p></p><p>I like it.</p><p> </p><p></p><p></p><p>I wouldn't make this Metamagic at all, simply a Divine Ability.</p><p> </p><p></p><p> </p><p>Okay.</p><p></p><p></p><p></p><p>Again, I would have just allowed this with Empower anyway.</p><p> </p><p></p><p></p><p>I wouldn't make this Metamagic at all, simply a Divine ability.</p><p> </p><p></p><p></p><p>This is a real can of worms.</p><p> </p><p><span style="color: white">Resonating Spell [Divine] [Metamagic]</span></p><p><span style="color: white">Your magic resounds through all that you perceive.</span></p><p><span style="color: white">Prerequisites: 12 Metamagic Feats, Spellcraft 73 ranks</span></p><p><span style="color: white">Benefit: The spell effects every creature within the caster’s Divine Aura. </span></p><p><span style="color: white">Special: A spell modified by Resonating Spell occupies a slot 7 levels higher.</span></p><p><span style="color: white">Special: If the caster does not possess a Divine Aura, the spell effects everything within 100 ft. + 10 ft. per Caster Level.</span></p><p></p><p>Okay.</p><p> </p><p><span style="color: white">Supreme Metamagic [Divine] [Metamagic]</span></p><p><span style="color: white">Your mastery of your art is unequalled.</span></p><p><span style="color: white">Prerequisites: 12 Metamagic Feats, Spellcraft 68 ranks</span></p><p><span style="color: white">Benefit: Choose a specific Metamagic feat that you possess that modifies a spell’s numerical component in some way. Its effect is doubled. i.e. an Empowered Fireball cast by a wizard with this ability would deal 20d6 instead of 15d6 for a +2 spell-level adjustment. </span></p><p><span style="color: white">Special: This ability may be taken multiple times, each for a different Metamagic feat. It does not stack with itself.</span></p><p></p><p>A metamagic feat that multiplies metamagic feats...might be a layer of confusion too many.</p><p> </p><p></p><p> </p><p>Okay.</p><p></p><p></p><p></p><p>Should only be 8 lots higher, maybe even only 6...?</p><p> </p><p></p><p></p><p>Empower. </p><p> </p><p></p><p></p><p>I wouldn't make this Metamagic at all, simply a Cosmic ability.</p><p> </p><p></p><p></p><p>Very cool. Although at best I'd say +8 slots.</p><p> </p><p></p><p></p><p>Empower.</p><p> </p><p></p><p></p><p>Multiplier.</p><p> </p><p></p><p></p><p>Empower.</p><p> </p><p></p><p></p><p>I wouldn't make this Metamagic at all, simply a Transcendental ability.</p><p> </p><p></p><p></p><p>Multiplier.</p><p> </p><p></p><p></p><p>Multiplier.</p></blockquote><p></p>
[QUOTE="Upper_Krust, post: 4944533, member: 326"] Howdy Belzamus matey! :) I've noticed (or at least perceived) that, unlike the regular game, casters are hugely gimped in higher-level Immortals Handbook play. Well, there are a number of reasons for that: 1. I was planning most of the spells for Grimoire 2. Martial Types are notably weaker in 3/3.5E so they needed a bigger boost anyway. 3. I was never sure the DDQ route was the way to go for magic. 4. Multiclasing is far more prevalent the higher you ascend. See above. :D I don't have the 3.5E mojo I used to, but I'll take a look and see if I can spy any flaws. Okay, while it was never released. I did have planned a number of new metamagic feats for Grimoire. One of which was for a permanent effect (others involved no saves, no spell resistance etc.) However, one difference I had for these effects was that instead of requiring a flat bonus, instead ome required multipliers. So, for instance a Permenant Spell Metamagic Feat would have been a multiplier of about x5 (IIRC). eg. A Permanent Wall of Fire would be a Level 20 spell. I'm sure I have the multipliers for this stuff listed somewhere *goes and has a look through the Grimoire pages* Deadly (Heighten) Spell = +2 Remote Spell = +4 Sacrifice Spell = x2 Teleport Spell = +8 Permanent Spell = x6 'No Save' Spell = x8 Rune Spell (penetrates Anti-Magic) = x6 'No Spell Resistance' Spell = x3 Contingency Spell = x2 Sentient Spell = x4 Those were just my early eyeballing of the multipliers (as its written down on these pages). I like it. I wouldn't make this Metamagic at all, simply a Divine Ability. Okay. Again, I would have just allowed this with Empower anyway. I wouldn't make this Metamagic at all, simply a Divine ability. This is a real can of worms. [COLOR=white]Resonating Spell [Divine] [Metamagic][/COLOR] [COLOR=white]Your magic resounds through all that you perceive.[/COLOR] [COLOR=white]Prerequisites: 12 Metamagic Feats, Spellcraft 73 ranks[/COLOR] [COLOR=white]Benefit: The spell effects every creature within the caster’s Divine Aura. [/COLOR] [COLOR=white]Special: A spell modified by Resonating Spell occupies a slot 7 levels higher.[/COLOR] [COLOR=white]Special: If the caster does not possess a Divine Aura, the spell effects everything within 100 ft. + 10 ft. per Caster Level.[/COLOR] Okay. [COLOR=white]Supreme Metamagic [Divine] [Metamagic][/COLOR] [COLOR=white]Your mastery of your art is unequalled.[/COLOR] [COLOR=white]Prerequisites: 12 Metamagic Feats, Spellcraft 68 ranks[/COLOR] [COLOR=white]Benefit: Choose a specific Metamagic feat that you possess that modifies a spell’s numerical component in some way. Its effect is doubled. i.e. an Empowered Fireball cast by a wizard with this ability would deal 20d6 instead of 15d6 for a +2 spell-level adjustment. [/COLOR] [COLOR=white]Special: This ability may be taken multiple times, each for a different Metamagic feat. It does not stack with itself.[/COLOR] A metamagic feat that multiplies metamagic feats...might be a layer of confusion too many. Okay. Should only be 8 lots higher, maybe even only 6...? Empower. I wouldn't make this Metamagic at all, simply a Cosmic ability. Very cool. Although at best I'd say +8 slots. Empower. Multiplier. Empower. I wouldn't make this Metamagic at all, simply a Transcendental ability. Multiplier. Multiplier. [/QUOTE]
Insert quotes…
Verification
Post reply
Community
Archive Forums
Hosted Forums
Personal & Hosted Forums
Hosted Publisher Forums
Eternity Publishing Hosted Forum
Immortals Metamagic
Top