jabberwocky
First Post
I've been playing with the idea of making an Immoth character, but their Ice Runes ability is causing some difficulty. The ability allows the Immoth to create an ice rune that stores any spell it has prepared, which can then be activated as a free action. The text says that Immoths always have at least 3d4+2 spells prepared in this way. The problem is that Immoths cast as sorcerors, so they don't have any spells prepared for use with this ability. the other problem is that there is no upper limit on this ability. Being able to have dozens of high level spells as a free action could quickly get out of hand. What would be the best way to rule this ability? I was toying with the idea of making the Immoth cast as a wizard rather than a sorceror, and allow one ice rune per caster level. Any other ideas?