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Immovable rod in a sword hilt? Can you do it

Alpha Polaris said:
Yes, I suppose you could. But how do you impale your opponent in the first place ? And even if you do, he can still move away from the sword...
Not if you knock him prone and pin him to the ground with it, he won't! :]
 

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rbingham2000 said:
Not if you knock him prone and pin him to the ground with it, he won't! :]
Well, if you've got a sword stuck in you hard enough that it's pinning you to the ground, the fact that it's immovable probably isn't what's on your mind.
 

Jason Opheim said:
Step back and watch the main bad guy of the quest go bye bye. Stuck to your sword taking flamming frost corrosive shock and wounding damage every round. Would it work like that?

BoVD has an ability called grinding (IIRC) that allows a weapon you leave stuck in an enemy to keep dealing damage every round.
 

When I saw the topic the thing I thought of was to put the rod into the hilt of a sword and not tell the user. All of the sudden, when you want to hose him, you just speak the "magic word" and boom, no more useful sword.

I don't think it would quite work RAW, but it could be a fun plot point. Bob the archmage had given his not-so-trustworthy follower, Tim, a sword that when a certain word was spoken would freeze the sword in place. Many years later Lisa (PC or NPC) gets the sword and Laura (PC or NPC) has learned of the secret. Maybe Laura needs to find the word to stop Lisa, or maybe the DM has given out a way too powerful weapon to a PC and wants to reign things in with the secret weakness of the blade.

Mark
 

An immovable rod is anchored in space - objective space, not relative to an object or person.

You could stick 'em, make it immovable... and then they'd just take a step back and voila - no swordy hurtness.


On the other hand, using Swallow Whole against someone with an immovable rod would be .. ah.. interesting. Thank god for muscular action closing the hole is all I can say.
 


"You say mithril, I say mithral... let's call the whole thing off..."

Anyway, what feat is it that lets you impale someone with a sword? Just doing hit points doesn't even necessarily mean the sword touched the guy, let alone drew blood, let alone ran him through. Even a 20 point hit on a 100 point bad guy is probably just running out his luck (or some such nonsense) a little bit. If a commoner has d6 hit points, then the evil over lord has about 6 hit points of body structure and 94 points of luck, skill, and favor of the gods. Reducing those does not a shishkabob make. Even if it did, we'd just move on to the "no hit location" argument. And after that is the "flaming weapon does not hurt the weilder" argument. If you let go of the glue stick, then the guy touching it is (impaled or no) might be considered the wielder.

I wish that D&D had mechanics for this sort of maneuver but it doesn't, and once that herd of cats is out of the bag, you are on a sippery slope that not even Sovereign Glue can help.

As an aside, I only run games with Wound Points / Vitality :)
 

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