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Immune to crits?
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<blockquote data-quote="Goblyns Hoard" data-source="post: 1785140" data-attributes="member: 19970"><p>Why are constructs and all undead immune to crits. For some of them it simply doesn't makie sense.</p><p></p><p>I'll agree you can't crit an ooze, or a slime... they're a homogenous mass one bit no different to the rest. And the incorporeal undead, same thing goes there... it's just a spirit form so one bit doesn't get damaged more than the rest.</p><p></p><p>But skeletons, golems, zombies etc... these guys should be subject to crits. Afterall you can target bits of their bodies which are weaker and which would have a more dramatic effect on their ability to fight. Specifically I'm thinking about the joints - shoulders, elbows, hips, ankles, wrists and my personal favourite - the knee.</p><p></p><p>Take out a zombie's knee. OK it's not dead, and it's not hurt a great deal more than if you put your sword through it's chest... but it is suddenly crwaling around rather than walking. Or it's trying desperately to balance on a single leg while it fights. As the Hit Point system is an abstraction this has a dramatic effect on your ability to put in the 'killer blow' that would take it out fully. As it crawls toward you it practically opens itself up for a CDG.</p><p></p><p>Take out the elbow, and suddenly it's not working so well at hitting you. It's undead so it's hardly going to adapt quickly enough to hit you with the stump. And the result is that you can get in a fraction closer on that side and again are more likely to get in the important strike.</p><p></p><p>Skeletons, ghouls, zombies, constructs - they all have these weaknesses. OK so they're not the same as 'normal' crits where you going for vital points, but they should still be allowed.</p><p></p><p>How about a system to make it harder to crit these creatures. You can't do so when your character first encounters them, and after you encounter them your BAB needs to go up by +1 before you can - representing you leraning more and thinking about the weak spots these creatures suffer from. Has to occur separately for corporeal undead and constructs, but for the second group you only have to go up a level rather than your BAB go up (cause the logic is similar)</p><p></p><p>Let me know what you think</p><p></p><p>The Hoard</p></blockquote><p></p>
[QUOTE="Goblyns Hoard, post: 1785140, member: 19970"] Why are constructs and all undead immune to crits. For some of them it simply doesn't makie sense. I'll agree you can't crit an ooze, or a slime... they're a homogenous mass one bit no different to the rest. And the incorporeal undead, same thing goes there... it's just a spirit form so one bit doesn't get damaged more than the rest. But skeletons, golems, zombies etc... these guys should be subject to crits. Afterall you can target bits of their bodies which are weaker and which would have a more dramatic effect on their ability to fight. Specifically I'm thinking about the joints - shoulders, elbows, hips, ankles, wrists and my personal favourite - the knee. Take out a zombie's knee. OK it's not dead, and it's not hurt a great deal more than if you put your sword through it's chest... but it is suddenly crwaling around rather than walking. Or it's trying desperately to balance on a single leg while it fights. As the Hit Point system is an abstraction this has a dramatic effect on your ability to put in the 'killer blow' that would take it out fully. As it crawls toward you it practically opens itself up for a CDG. Take out the elbow, and suddenly it's not working so well at hitting you. It's undead so it's hardly going to adapt quickly enough to hit you with the stump. And the result is that you can get in a fraction closer on that side and again are more likely to get in the important strike. Skeletons, ghouls, zombies, constructs - they all have these weaknesses. OK so they're not the same as 'normal' crits where you going for vital points, but they should still be allowed. How about a system to make it harder to crit these creatures. You can't do so when your character first encounters them, and after you encounter them your BAB needs to go up by +1 before you can - representing you leraning more and thinking about the weak spots these creatures suffer from. Has to occur separately for corporeal undead and constructs, but for the second group you only have to go up a level rather than your BAB go up (cause the logic is similar) Let me know what you think The Hoard [/QUOTE]
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Immune to crits?
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