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Immune to crits?
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<blockquote data-quote="Goblyns Hoard" data-source="post: 1785207" data-attributes="member: 19970"><p>OK so no blood pumping through the knee - not my point. I'm talking about the fact that the knee no longer supports the zombie/skelton's weight. He can't stand on it so he is a less effective fighter. I remember landing badly on my ankle while sparring. The rest of the fight I was clearly favouring the other foot and was significantly slower in moving... and I hadn't really done any damage to the ankle. It wasn't pretty and it didn't last much longer. Imagine if your zombie only has one shin because the other one has been removed with a single well placed strike. The fight is going significantly in your favour. As I said above the hit point system is an abstraction that reflects the likelihood of you 'surviving the fight'. Given that you can now significantly out maneuveur you're enemy you are significantly more likely to survive - hence the reduction in your enemy's hit points reflected by critical damage.</p><p></p><p>And I'm the DM not a rogue trying to up my damage output. <img src="https://cdn.jsdelivr.net/joypixels/assets/8.0/png/unicode/64/1f609.png" class="smilie smilie--emoji" loading="lazy" width="64" height="64" alt=";)" title="Wink ;)" data-smilie="2"data-shortname=";)" /></p></blockquote><p></p>
[QUOTE="Goblyns Hoard, post: 1785207, member: 19970"] OK so no blood pumping through the knee - not my point. I'm talking about the fact that the knee no longer supports the zombie/skelton's weight. He can't stand on it so he is a less effective fighter. I remember landing badly on my ankle while sparring. The rest of the fight I was clearly favouring the other foot and was significantly slower in moving... and I hadn't really done any damage to the ankle. It wasn't pretty and it didn't last much longer. Imagine if your zombie only has one shin because the other one has been removed with a single well placed strike. The fight is going significantly in your favour. As I said above the hit point system is an abstraction that reflects the likelihood of you 'surviving the fight'. Given that you can now significantly out maneuveur you're enemy you are significantly more likely to survive - hence the reduction in your enemy's hit points reflected by critical damage. And I'm the DM not a rogue trying to up my damage output. ;) [/QUOTE]
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