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Immune to crits?
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<blockquote data-quote="Goblyns Hoard" data-source="post: 1785697" data-attributes="member: 19970"><p>My point wasn't about a damaged kneecap, it was about a severed kneecap, ankle, or for example a completely splintered (to the point of effective disintegration) femur on a skeleton. Would you rule that the skeleton's animating force kept it standing upright even without the leg - that some mystical force kept the shin 'connected'... or would the skeleton only have one leg and be hopping around.</p><p></p><p>As to the balance issue - that isn't a problem... CR's can be changed easily enough.</p><p></p><p>Plane Sailing - I agree D&D avoids hit location... that is a complication. But at the same one strike can have a dramatic impact on the rest of the fight - that's what a crit is as far as I can see.</p><p></p><p>In a system where Hit Points are an abstraction then a crit represents the fact that a single blow has a significant detrimental impact on the ability of a creature to survive the fight. Any creature that can be incapacitated or impeded (relatively to it's 'normal' state) with a single blow should by subject to crits. By severing the leg of the zombie, skeleton, whatever you can do that.</p><p></p><p>I've not seen any arguements yet that refute those points - just information about what a crit is in other instances.</p><p></p><p>Admittedly this would seem to require the introduction of a hit location system... which then brings in called shots. But if the fight is handled with dramatic descriptions it shouldn't be a problem. The fact that a leg has been severed doesn't stop the zombie (assuming he still has HP) it just means he is closer to being stopped. So he's still attacking in the same way - he just sinks to his knees. You can get away from the called shot issue by just describing this particular zombie as it continues to fight - the fact that there was a crit IMO demands a more detailed description of what happened. And someone can in the next fight describe his character as striking the knee, but unless he gets a crit he just does normal damage... called shots are not required.</p><p></p><p>So IMO the issue of balance is the only real issue that needs to be considered. Option 1 - change CRs. Option 2 - more prerequisites required. It seems a little steep to require a full feat for this, but that might be the way to go.</p><p></p><p></p><p>Undead/Construct Killer</p><p>Prerequisites - BAB +2</p><p>Special - The character must have struck what would have been a critical against a corporeal undead or construct. This does not mean that original strike counts as a critical.</p><p></p><p>Details - Corporeal undead and constructs are no longer immune to criticals from this character. He has realised that these creatures do have certain physical weak points that can be exploited and used to turn the fight to his advantage - by e.g. severing or disabling limbs at weak points. These strikes in and of themselves do not 'damage' the undead or construct any more, but have a disabling effect on the creature, effectively turning the battle in the characters favour. This is represented as more damage.</p></blockquote><p></p>
[QUOTE="Goblyns Hoard, post: 1785697, member: 19970"] My point wasn't about a damaged kneecap, it was about a severed kneecap, ankle, or for example a completely splintered (to the point of effective disintegration) femur on a skeleton. Would you rule that the skeleton's animating force kept it standing upright even without the leg - that some mystical force kept the shin 'connected'... or would the skeleton only have one leg and be hopping around. As to the balance issue - that isn't a problem... CR's can be changed easily enough. Plane Sailing - I agree D&D avoids hit location... that is a complication. But at the same one strike can have a dramatic impact on the rest of the fight - that's what a crit is as far as I can see. In a system where Hit Points are an abstraction then a crit represents the fact that a single blow has a significant detrimental impact on the ability of a creature to survive the fight. Any creature that can be incapacitated or impeded (relatively to it's 'normal' state) with a single blow should by subject to crits. By severing the leg of the zombie, skeleton, whatever you can do that. I've not seen any arguements yet that refute those points - just information about what a crit is in other instances. Admittedly this would seem to require the introduction of a hit location system... which then brings in called shots. But if the fight is handled with dramatic descriptions it shouldn't be a problem. The fact that a leg has been severed doesn't stop the zombie (assuming he still has HP) it just means he is closer to being stopped. So he's still attacking in the same way - he just sinks to his knees. You can get away from the called shot issue by just describing this particular zombie as it continues to fight - the fact that there was a crit IMO demands a more detailed description of what happened. And someone can in the next fight describe his character as striking the knee, but unless he gets a crit he just does normal damage... called shots are not required. So IMO the issue of balance is the only real issue that needs to be considered. Option 1 - change CRs. Option 2 - more prerequisites required. It seems a little steep to require a full feat for this, but that might be the way to go. Undead/Construct Killer Prerequisites - BAB +2 Special - The character must have struck what would have been a critical against a corporeal undead or construct. This does not mean that original strike counts as a critical. Details - Corporeal undead and constructs are no longer immune to criticals from this character. He has realised that these creatures do have certain physical weak points that can be exploited and used to turn the fight to his advantage - by e.g. severing or disabling limbs at weak points. These strikes in and of themselves do not 'damage' the undead or construct any more, but have a disabling effect on the creature, effectively turning the battle in the characters favour. This is represented as more damage. [/QUOTE]
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