Plane Sailing
Astral Admin - Mwahahaha!
I'm toying with the idea of increasing the penalty of flatfootedness slightly - as it stands, a target is denied his dex bonus (but still keeps any penalty), and he can be sneak attacked.
Catching someone flatfooted is great if you are a rogue, but doesn't make much difference in many other cases unless a target is, for some reason, mostly dependent on Dex for armour.
There is a strange situation where someone who has a Dex of 11 or less is completely unaffected by being caught flatfooted, but those with higher Dex are penalised. Someone with a high dex can't react but someone with a very low Dex (say 4) can somehow react quickly enough that his penalty is included by him stumbling into the way of an attack!
I'm wondering about a method of ensuring that *everyone* is penalised.
I'm considering treating flatfooted foes as having a Dex of 0, regardless of their normal Dex. They are literally caught while they are not moving, completely by surprise.
If you think about it, even a Dex 4 oaf has a bonus compared to a chair... it is easy to think about him having a -3 penalty to his AC, but in actual fact he has a +2 bonus compared to that chair, since he has a (small) but significantly better chance of getting out of the way.
I would effectively be assuming that the base AC of anything is 5, (as per a medium sized object made of flesh), and that the Dex bonus goes from +1 at Dex = 2, to +5 at Dex = 10 and +9 at Dex = 18. Naturally I'm not going to use this as-is... I don't want Reflex Saves to go through the roof! I'm trying to give an insight into the concept I'm considering.
I read back through this and it seems a little garbled. The short version would look like this.
"Attacks against a flatfooted opponent get +5 hit and the opponent doesn't count any Dex modifier to AC because they are treated as if Dex=0"
I know some people will hate this idea
I wonder if anyone thinks it might have some merit?
Cheers
Catching someone flatfooted is great if you are a rogue, but doesn't make much difference in many other cases unless a target is, for some reason, mostly dependent on Dex for armour.
There is a strange situation where someone who has a Dex of 11 or less is completely unaffected by being caught flatfooted, but those with higher Dex are penalised. Someone with a high dex can't react but someone with a very low Dex (say 4) can somehow react quickly enough that his penalty is included by him stumbling into the way of an attack!
I'm wondering about a method of ensuring that *everyone* is penalised.
I'm considering treating flatfooted foes as having a Dex of 0, regardless of their normal Dex. They are literally caught while they are not moving, completely by surprise.
If you think about it, even a Dex 4 oaf has a bonus compared to a chair... it is easy to think about him having a -3 penalty to his AC, but in actual fact he has a +2 bonus compared to that chair, since he has a (small) but significantly better chance of getting out of the way.
I would effectively be assuming that the base AC of anything is 5, (as per a medium sized object made of flesh), and that the Dex bonus goes from +1 at Dex = 2, to +5 at Dex = 10 and +9 at Dex = 18. Naturally I'm not going to use this as-is... I don't want Reflex Saves to go through the roof! I'm trying to give an insight into the concept I'm considering.
I read back through this and it seems a little garbled. The short version would look like this.
"Attacks against a flatfooted opponent get +5 hit and the opponent doesn't count any Dex modifier to AC because they are treated as if Dex=0"
I know some people will hate this idea

Cheers