Imperium Maledictum

GreyLord

Legend
So, I was looking at this and saw different options of what to buy and was unsure what was needed.

They have the Core Rulebook, but then they also have the Player's Guide and the GM's Guide.

Do I need all three to play the game? Do I need all three to play inquisitors (like Dark Heresy?). Does the Core Rulebook simply mash the Player's Guide and GM's Guide together into one book? Is there overlap?

For those who have played the game...if you wouldn't mind extrapolating some more items?

How similar to the Dark Heresy system is it? If it is like Dark Heresy, what are your character options (acolyte, Imperial Guard...etc). What type of enemies to they list (do they only list human enemies such as Psykers, do they list the alien xenos such as Eldar or Ork, do they list the Chaos such as Daemons and cultist...etc).

Do I need to buy the Player's Guide or GM's Guide to get those types of foes or players options?
 

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I posted a similar question on another forum recently and was told the CRB is all you really need, but the Macharian Requisition Guide is recommened. Since then one of my groups bought me the CRB and MRG. The Players and GMs Guide are actually the Inquisition PG and Inquisition GMG and are for GMs and players wanting a campaign involving inquisitors. I can't comment how similar it is to Dark Heresy as I don't own either of those guides and I only ever played at a DH2 table briefly. I can confidently say that PC creation and playing in the 40k universe is less restrictive in IM than it is in DH2.

The CRB has all the rules to create a Patron from any of 9 factions: Adeptus Administratum, Adeptus Astra Telepathica, Adeptus Mechanicus, Adeptus Ministorum, Astra Milatarum, Imperial Fleet, Infactionalist and Rogue Trader Dynasty. PCs can be from any of those factions as well. It's possible to play a PC from a different faction than your Patron, but of course under some circumstances that may not work so well - GM discretion as to what's allowed.

The MRG has a chapter titled Services and it provides some rules for Voidship and World travel, as well as hirelings, medical, communication and research services. Not to mention it has a lot of equipment, weapons, vehicles and vehicle rules. So, it's definitely a useful book to have at a table.

I should probably mention I'm a big fan of d100 TTRPGs (own CoC7, BRP, Delta Green, Mytrhas, M-Space) and Imperium Maledictum is one of the best implementations of that dice mechanic I've read.
 
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