Implement Specialization - An Alternative to Second Implement

Falling Icicle

Adventurer
It seems to me that getting the Second Implement feat at the Paragon tier is pretty much a no-brainer. But I've been thinking, what about those wizards that want to really specialize in one type of implement rather than gain mastery with another? So I created this feat. Tell me what you think.

Implement Specialization [Wizard]
Tier: Paragon
Prerequisite: Wizard, Arcane Implement Mastery class feature
Benefit: Your Arcane Implement Mastery ability improves, as specified below, depending upon the implement you chose to master.
Orb: You can use the Orb of Imposition ability to extend the duration of an effect created by any of your wizard spells by 1 turn, not just your at-will spells.
Staff: Your Staff of Defense ability now grants you a +2 bonus to AC instead of the normal +1 bonus.
Wand: Your Wand of Accuracy ability also grants you a bonus equal to your Dexterity modifier to the damage dealt by the spell. Spells that don't deal damage don't gain this benefit.
Special: You can't gain this feat if you have the Second Implement feat, or vice versa.
 

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Orb: I don't think allowing the wizard to extend just about any spell is wise. Adding one round to the duration of a powerful Daily sounds abusive, especially for something as cheap as this feat. Perhaps this ability should be reworked into (part of) an Epic Destiny?
 

Ops, I had completely missed the At-Will-Only limitation on the one round extension on the orb. Makes me have to rethink that ability.

Doesn't it seem like they nerfed the potentially lesser evil here, tough?
 

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