MindWanderer said:I can't really vote; many of the classes are disappointing to me in one way or another..
This
MindWanderer said:I can't really vote; many of the classes are disappointing to me in one way or another..
IanB said:One issue that we're running across with clerics a bit in actual play is that they're kind of attack bonus challenged compared to most of the other classes, at least if they go for the ranged at-wills.
Nifft said:Are you using the pre-gen Cleric? Because both pre-gen Clerics that I've seen suck.
Cheers, -- N
When I played the Wizard, I didn't have all that much trouble hitting, but I did tend to use the area effects against Reflex and single-target against Fortitude. If the Cleric had one Reflex, one Fortitude and one Will attack, I'd be happy.IanB said:I think there's a bit of a bigger problem than just the premades. While wizards have a similar attack bonus issue, they have the wand boost to make up for it a bit, and also powers that often hit more than one target, so you're probably going to hit *someone*. So far in my play attack bonus has ended up being the #1 most important stat, or at least it feels that way. I dunno, maybe we're not using divine fortune enough, but it feels like a lot of the time the cleric's attack misses and provides no benefit, because the at-wills have to hit in order to provide their effect.
Exactly. Strength builds get two distinct powers with different uses (though the same attack rating), and they're just one feat away from swinging a Bastard Sword.IanB said:A strength build would probably be fine, though, since you get the proficiency bonus on your weapon that way.
mattdm said:I'm most disappointed in clerics. I don't mind at all that they're not the über-class anymore, but I don't like that they've gone even further than 3E away from having deity-specific flavor.
Nifft said:Exactly. Strength builds get two distinct powers with different uses (though the same attack rating), and they're just one feat away from swinging a Bastard Sword.
Cheers, -- N