Imprint Tattoo Replacement Ability?

The game I'm playing in is a d20 Modern game set in 1879 and, having reached 2nd level of the Battle Mind advanced class, the DM said to me last night, "You know - Imprint Tattoo kind of sucks and really doesn't fit the game we're playing. You should find something to replace the ability with."

My character is an unarmed combatant - big into grappling and tripping.

So - any ideas as to what to replace the Imprint Tattoo ability with?
 

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If a Mod sees this, they may want to shuffle it on over to D&D Rules... that's where I meant to post it, but I wasn't paying very close attention... (that's what I get for watching television and posting at the same time).
 


Since Scribe Tattoo is essentially a Psionic feat, I would just substitute it with a bonus metapsionic psionic feat.

If you want to keep it an Item Creation feat and are playing with a New Age setting, you could use Encode Power Stone or you could create a variation like Psychic Talisman, that creates a one-use token.
 

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