Xarls:
Well I was toying around, but I think a combination of ideas could work. Add all the opposite benefits of haste, greater and restrict all movement to 5 ft. per move action (regardless of the form of movement). Additionally you can only take a standard action. I wouldn't make it permanent though, thats a little too uber, imo.
kreynolds:
At 6th level across the board I would probably keep the bonuses at +2, because those aren't really the unbalanced part. I would watch out if you have a Meta-magic feat that lets a spell turn into a Mass Spell for +3 Spell Levels, at 9th level a Mass Haste may become as mandatory as it was in 3.0e for some parties.
I liked it at 8th partly because there isn't much you can do to it meta-magic wise (until epic levels). You can extend it for a 9th level spell, but since it is already going to last 15-16 rounds that isn't really worth it in most situations.
If you moved it to 6th for Sor/Wis I would bump it down to 5th for bards. I can't see any real way of weakening it without reducing the bonuses (which is a minor thing). I like increasing the bonuses because it shows its "greater-ness", but 6th seems a little low for the effect.
I guess it really depends on your campaign and how powerful you want it to be, I just tried to make sure its nearly equally powerful for whoever you cast it on, and I think its pretty close.
Jester:
Marius' Double Actions eh? Sounds like a cool take, but 2-full round actions with a 2wf fighter can be SICK. Reminds me of that magic card "Relentless Assault" let you take 2 combat phases. Also, does that mean a spellcaster can summon using all their actions, or does it still take a round of initiatives? The duration is definitely a limiting factor though, heck even if you extend it (for an 8th level spell) theres no gaurantee it lasts more than 2 rounds!
Technik
Well I was toying around, but I think a combination of ideas could work. Add all the opposite benefits of haste, greater and restrict all movement to 5 ft. per move action (regardless of the form of movement). Additionally you can only take a standard action. I wouldn't make it permanent though, thats a little too uber, imo.
kreynolds:
At 6th level across the board I would probably keep the bonuses at +2, because those aren't really the unbalanced part. I would watch out if you have a Meta-magic feat that lets a spell turn into a Mass Spell for +3 Spell Levels, at 9th level a Mass Haste may become as mandatory as it was in 3.0e for some parties.
I liked it at 8th partly because there isn't much you can do to it meta-magic wise (until epic levels). You can extend it for a 9th level spell, but since it is already going to last 15-16 rounds that isn't really worth it in most situations.
If you moved it to 6th for Sor/Wis I would bump it down to 5th for bards. I can't see any real way of weakening it without reducing the bonuses (which is a minor thing). I like increasing the bonuses because it shows its "greater-ness", but 6th seems a little low for the effect.
I guess it really depends on your campaign and how powerful you want it to be, I just tried to make sure its nearly equally powerful for whoever you cast it on, and I think its pretty close.
Jester:
Marius' Double Actions eh? Sounds like a cool take, but 2-full round actions with a 2wf fighter can be SICK. Reminds me of that magic card "Relentless Assault" let you take 2 combat phases. Also, does that mean a spellcaster can summon using all their actions, or does it still take a round of initiatives? The duration is definitely a limiting factor though, heck even if you extend it (for an 8th level spell) theres no gaurantee it lasts more than 2 rounds!
Technik