improved identify

What level should this spell be?

  • 2nd level

    Votes: 1 5.3%
  • 3rd level

    Votes: 6 31.6%
  • Ngoh m gong ying man

    Votes: 12 63.2%


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I think a spell that revealed all the powers of a single item, took an hour to cast, and had the same 100 gp material component cost, would be the way to go. Probably 2nd level. Maybe increase cost to 200 gp.
 

2nd level would be a little low to reveal all powers. Maybe 4th level, but with the 8h casting time (no way around this, I suppose) and more costly (200-500 gp).

Analyze Dweomer would still be obsolete, then!

I'd probably make a 3rd level Improved Identify, which works exactly like Identify, except that it allows to identify one random ability instead of the lowest power one, if used on a single item only (when multiple items are identified, it only reveals the lowest power ability as normal), and gives a chance to find the number of abilities (or at least that there are other abilities) with some kind of check, maybe an opposed caster level check or something like that.

Bye
Thanee
 

the concern is the lack of intermediate item detection spells between identify and analyze dweomer

i think there is room for at least 3 divination spells depending on need..

for the spell suggested by the jester i would suggest some thing be hidden from his spell, such as special abilities etc
 


Make a 2nd level spell, faux identify, that takes 10 minutes to cast, costs 100 gp, and can identify the most basic element of a magical item. It only works on one item--not 1/caster level.

As a mage moves up in level (let's pretend 5th level), he could identify basic attributes on 5 items for 100 gp and 8 hrs. time only occupying a 1st level spell--something he would only do in town.

Casting the 10 min. version (faux identify) will normally be done while on an adventure, requiring a 2nd level slot (or scroll), costing 500 gp and taking 50 min. of time. The trade off is that the players can know (and start using) an item that is magical and maybe quite helpful for their adventures.

/ds
 

Here is an idea how about you make it a 3rd level spell 100gp cost and tells you a d10 of its bonuses, never reveling any unique abilities.(Rapier of puncturing, Banesword, etc.
 

In the laboratory

Improved Identify

Level: 4
Casting Time: 4 hours
Material Component: 200 gp gem

Fast Identify

Level: 6
Casting Time: 1 hour
Material Component: 500 gp gem

Improved Analyze Dweomer

Level: 8
Casting Time: 4 hours or (caster's choice)
Duration: 2 rounds/level
Focus: 3,000 gp gem lens
 

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