rgard said:We use it as a 2nd lvl spell with 1d6+1. Limited to a max of 5 dice. Works just fine. Nothing unbalanced about it.
Thanks,
Rich
Grimstaff said:Back in 1E days, my group had a spell called "Improved Magic Missile" that was a 5th level spell, the only difference from the 1st level version being that you could fire off 1 missile per caster level! Yes, your 12th level Magic User fired off 12 missles instead of 6! It was never unbalancing or anything though...
Necromas said:You could always try Issacs Greater Missile Storm from NWN, 1 missle per caster level, up to 20, each does 2d6 force damage, no save, no SR, level 6 spell.
taliesin15 said:I'm thinking of introducing Improved Magic Missile spells into my campaign. The first being either a 2nd or 3rd level spell where the damage is 1d6+1, another one at higher lvl being 1d8+1 and so forth, otherwise identical to the first lvl Mag Missile.
Has this been tried before? And what do people think? Too powerful? Just right as a 2nd lvl spell?

(Dungeons & Dragons)
Rulebook featuring "high magic" options, including a host of new spells.