Dandu
First Post
Here is a Dragon Disciple build of mine who I have made as an exercise in optimizing in core.
How can we make it better?
How can we make it better?
Which magic items are not core? The Eternal Wands? Those follow the custom item creation guidelines.
Ah, I see. Thanks.And the attack line for your natural attacks seems wrong. you don't get multiple attacks due to high BAB for your natural weapons.
Do you have any suggestions other than WF, because it really doesn't seem worth the feat slot, and I can't really think of anything which is why I put in Multiattack.So, when using spiked chain, you only get one +15 (1d8+3) reach 1 bite attack in addition to spiked chain attacks, even with your Multiattack feat. That is not so great. If I were you I will take another feat for spiked chain. Even Weapon Focus (Spiked Chain) will be much useful.
The only other thing I could think of doing with the melee character was Spring Attack, which didn't really seem very useful. Do you have a suggestion for what to do other than Improved Trip?Well, personally, I am not a big fun of spiked chain tripper. At 12+ level, you would better expect fighting a lot of large or larger and/or 4+ feet monsters, with reach. Even with your high strength, bonus from spiked chain and improved trip feat, it is very hard to trip such melee monsters.
True, but there's no reason not to have the wands.Also, depends on DMs, wasting a round for using wand of enlarge person is impractical. Often you had better move and attack something hard from the first round of the combat.
1. I don't plan on taking more levels.And note that you can't apply Enlarge Person on yourself once you finished taking all the 10 levels of Dragon Disciple class. You will become a dragon (as a creature type). Thus, not a person anymore.
I will wear better armor and consider buying some animated shield. And/or use greatsword (maybe made of adamantine) instead of spiked chain + Rhino Hide.Your AC is miserable as a 12th-level melee warrior and rage will even lower it. And you are using vicious weapon. That means you will be very fragile even with your high HPs total. I doubt Rhino Hide worth it's value in this case. With only core rules, it is often very hard to charge. Your friends, difficult terrain, often blocks your charging line. And reach (and large size which Enlarge Person grants you) makes you even more difficult to charge.
How are you wearing a Preceipt + an amulet: you can to combine them (50% more cost) if you want both because they are the same slot.Here is a Dragon Disciple build of mine who I have made as an exercise in optimizing in core.
How can we make it better?
Isn't a periapt a head slot?How are you wearing a Preceipt + an amulet: you can to combine them (50% more cost) if you want both because they are the same slot.
Any suggestion on what to sack for the AC?You need Defenses (you can pick which):
Rings of Protection, potions of Barkskin (since amulet used), Dusty Rose Ioun Stone (+1 insight, slotless: cost less if you made it slotted), Gloves of Dex (if armor allows)
Bard 2 is fairly weak. Possibly weaker than Sorc 2Why Sorc 2 instead of Bard 2? You'd then have Inspire Courage when still functions in rage (can't cast while raging anyway).
Not really necessary as I don't plan on using non-arcane spells.You can just get UMD skill for using the Wands (DC 20, always).