comrade raoul
Explorer
Staffan gets to the big advantage of heavy armor. The rules assume that in a normal campaign, characters won't have all the high ability scores they want; they'll have to prioritize some over others. So a fighter who wears heavy armor can be expected to have better Str and Con scores than one who's got enough Dex to get the most out of a chain shirt; I think this is pretty reasonable.
Note that I think this sort of argument only goes so far, especially at high levels. Thus, I still think it still makes sense to have a feat chain that is aimed at the heavy-armor fighter. Here's mine:
Armor Focus [General]
You are especially good at wearing a certain type of armor.
Prerequisite: Armor Proficiency (light, medium, or heavy), Base attack bonus +1 or higher
Benefit: Choose a certain type of armor, such as full plate or the chain shirt. You must be proficient with the type you choose. When wearing that type of armor, increase your maximum Dexterity bonus to AC in that armor by +1 and reduce the armor check penalty of that armor by –2. You can also get into and out of your chosen armor in half the normal time.
Armor Specialization [Special]
You are an expert at wearing a certain type of armor.
Prerequisite: Armor Focus, Base attack bonus +4 or higher, Fighter level 4th+
Benefit: Choose a certain type of armor; one that you've already taken the Armor Focus feat with. Increase the armor bonus provided by that type of armor by +1. Further, treat your chosen armor as one step lighter for purposes of you determining your speed (that is, characters in medium armor move at their normal speeds, and characters in heavy armor can run at quadruple speed, not triple), and you may sleep in armor you're specialized with without adverse effects.
Armored Bastion [Special]
Your mastery of a type of heavy armor allows you to maximize its defensive possibilities.
Prerequisite: Armor Focus, Base attack bonus +8 or higher, Armor Specialization, Fighter level 4th+
Benefit: Choose a certain type of heavy armor; one that you've already taken the Armor Focus and Armor Specialization feats with. While wearing armor of that type, you gain a damage reduction of 2/-. This stacks with any existing damage reduction.
Note that I think this sort of argument only goes so far, especially at high levels. Thus, I still think it still makes sense to have a feat chain that is aimed at the heavy-armor fighter. Here's mine:
Armor Focus [General]
You are especially good at wearing a certain type of armor.
Prerequisite: Armor Proficiency (light, medium, or heavy), Base attack bonus +1 or higher
Benefit: Choose a certain type of armor, such as full plate or the chain shirt. You must be proficient with the type you choose. When wearing that type of armor, increase your maximum Dexterity bonus to AC in that armor by +1 and reduce the armor check penalty of that armor by –2. You can also get into and out of your chosen armor in half the normal time.
Armor Specialization [Special]
You are an expert at wearing a certain type of armor.
Prerequisite: Armor Focus, Base attack bonus +4 or higher, Fighter level 4th+
Benefit: Choose a certain type of armor; one that you've already taken the Armor Focus feat with. Increase the armor bonus provided by that type of armor by +1. Further, treat your chosen armor as one step lighter for purposes of you determining your speed (that is, characters in medium armor move at their normal speeds, and characters in heavy armor can run at quadruple speed, not triple), and you may sleep in armor you're specialized with without adverse effects.
Armored Bastion [Special]
Your mastery of a type of heavy armor allows you to maximize its defensive possibilities.
Prerequisite: Armor Focus, Base attack bonus +8 or higher, Armor Specialization, Fighter level 4th+
Benefit: Choose a certain type of heavy armor; one that you've already taken the Armor Focus and Armor Specialization feats with. While wearing armor of that type, you gain a damage reduction of 2/-. This stacks with any existing damage reduction.
Last edited: