Magic Slim said:
You should read the ImprovingMonster.rtf file of the 3.5 SRD, you get everything in there.
Also, the info probably is in the Monster Manual (in the beginning)... that's where it was in the old MM (don't have 3.5)
Slim
Using 3.5
Check me?
VROCK (from large to huge)
Huge Outsider (Chaotic, Extraplanar, Evil)
Hit Dice: 15d8+135 (225? hp)
Initiative: +5 (Improved Init)
Speed: 30 ft. (6 squares), fly 50 ft. (average)
Armor Class: 26 (–2 size, +1 Dex, +15 natural), touch 9, flat-footed 25
Base Attack/Grapple: +15/+25
Attack: Claw +25 melee (3d6+10)
Full Attack: 2 claws +25 melee (3d6+10) and bite +23? melee (2d6+5)
and 2 talons +23? melee (1d8+5)
Space/Reach: 15 ft./15 ft.
Special Attacks: Dance of ruin, spell-like abilities, spores, stunning
screech, summon demon
Special Qualities: Damage reduction 10/good, darkvision 60 ft., immunity
to electricity and poison, resistance to acid 10, cold 10,
and fire 10, spell resistance 17, telepathy 100 ft.
Saves: Fort +14, Ref +9, Will +10
<-----Uncertain
Abilities: Str 31, Dex 12, Con 29, Int 14, Wis 16, Cha 16
Skills: Concentration +25, Diplomacy +5, Hide +21, Intimidate
+16, Knowledge (any one) +15, Listen +34, Move
Silently +20, Search +15, Sense Motive +16, Spellcraft
+20, Spot +29, Survival +3 (+5 following tracks)
Feats: Cleave, Combat Reflexes, Multiattack, Power Attack, Improved Initiative, Flyby Attack
Environment: A chaotic evil-aligned plane
Organization: Solitary, pair, gang (3–5), or squad (6–10)
Challenge Rating: 11
Treasure: Standard
Alignment: Always chaotic evil
Advancement: 11–14 HD (Large); 15–30 HD (Huge)
Level Adjustment: +8
The question marks are where I was uncertain, and I didn't even calculate the saves yet. Still confused there..