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Legend
Some more issues to consider:
1) WotC, in their lack of respect for past edition flavor information, are upsetting many older edition players and creating a generation gap between gamers. For instance, probably the people most likely to try and push the PlHB are people who -hated- Planescape (there's some whackos out there that, for some reason or another, get some sadistic bit of pleasure everytime PS flavor gets tossed aside -- not just "I like the changes" but "Haha, they statted the Lady of Pain, take that!"). They've also stated that they don't feel a designer needs to know a large amount about a setting when writing material for it (a common issue with FR, as I understand it). This puts a dent in the 'family and friends' introduction to the game. Why would I, for instance, want to promote a game whose primary company is dissing my nostalgia? I'm heading for the dorms in a few days, and I have an easily-influenced cousin with a strong creative side who's doing the same. I could spread the word at my college (it's a very dull city, ripe for RPers), and try to get my cousin in to D&D, so he, too, could spread the word where he's going. But I have to actually be convinced that it would be a good thing.
2) Gamers game indoors. I think this is a huge problem in and of itself. We need "Park Games". We need to be directly visible to the public. They need to be able to see that we're not afraid of a little sunshine and fresh air. I feel that a properly-planned out door convention would do much to get the word OUT there, and not just within tiny circles. Maybe get some LARPers involved, or some Rennys. Conventions, like websites, are HIDDEN from the public. If we want them to join us, they have to be able to FIND us. Such an event should also include a "Dress for Success" rule; if you don't shower, you don't enter the tent, or at least not get some sort of mini-prize for putting on your best face for the public.
3) Expand the Brand: We need to make OTHER companies want to invest in D&D. Try to get companies to talk with other companies. Start writing to Cartoon Network and try to get them to nag WotC for a D&D cartoon and toy line in exchange for some of their cartoons being translated in to d20 (If BESM can get that many animes...). Heck, someone should try to sell their 3rd party setting off as an investment. I mean, cripes, they have PS2 -energy drinks- that they sell now. D&D should be able to get an ale out of some 'homebrewer'.
1) WotC, in their lack of respect for past edition flavor information, are upsetting many older edition players and creating a generation gap between gamers. For instance, probably the people most likely to try and push the PlHB are people who -hated- Planescape (there's some whackos out there that, for some reason or another, get some sadistic bit of pleasure everytime PS flavor gets tossed aside -- not just "I like the changes" but "Haha, they statted the Lady of Pain, take that!"). They've also stated that they don't feel a designer needs to know a large amount about a setting when writing material for it (a common issue with FR, as I understand it). This puts a dent in the 'family and friends' introduction to the game. Why would I, for instance, want to promote a game whose primary company is dissing my nostalgia? I'm heading for the dorms in a few days, and I have an easily-influenced cousin with a strong creative side who's doing the same. I could spread the word at my college (it's a very dull city, ripe for RPers), and try to get my cousin in to D&D, so he, too, could spread the word where he's going. But I have to actually be convinced that it would be a good thing.
2) Gamers game indoors. I think this is a huge problem in and of itself. We need "Park Games". We need to be directly visible to the public. They need to be able to see that we're not afraid of a little sunshine and fresh air. I feel that a properly-planned out door convention would do much to get the word OUT there, and not just within tiny circles. Maybe get some LARPers involved, or some Rennys. Conventions, like websites, are HIDDEN from the public. If we want them to join us, they have to be able to FIND us. Such an event should also include a "Dress for Success" rule; if you don't shower, you don't enter the tent, or at least not get some sort of mini-prize for putting on your best face for the public.
3) Expand the Brand: We need to make OTHER companies want to invest in D&D. Try to get companies to talk with other companies. Start writing to Cartoon Network and try to get them to nag WotC for a D&D cartoon and toy line in exchange for some of their cartoons being translated in to d20 (If BESM can get that many animes...). Heck, someone should try to sell their 3rd party setting off as an investment. I mean, cripes, they have PS2 -energy drinks- that they sell now. D&D should be able to get an ale out of some 'homebrewer'.