Improving the magic system

Havoc

First Post
What if you have only 30 minutes to prepare your spells? And what if you want to prepare half of them after lunch? And what about changing a spell you have prepared?
This is an attempt to improve the spell casting by providing an explanation of the prepared spell systems and extrapolating.
Comments welcome!

Procedural spell casting

1 Matrix spell casting

Matrix spell casting, as the name suggests, uses a mystical matrix to serve as a base structure and foundation to build the spell. The structure must be more sturdy to support a higher level spell, but all matrices for the same spell level are equivalent. No spellbook is required to create a matrix. Constructing the matrix takes time acording to the maximum spell level it can receive and the skill of the spell caster.
A matrix can support a single spell of its level or a lower level spell.
Matrix spell casting only applies to arcane magic and is only usable by spell casters that can prepare spells.

1.1 Time to buid the matrix

It is not needed to compute the needed time to prepare a spell caster daily allotment of spells; if the GM or players find these rules too cumbersome, the base assumption that spell preparation lasts one hour can be kept. However, if the spell caster is interrupted in the preparation, the spells available can be determined.
The time to build the matrix can be determined with the following formula.

(20+2*Spell Level)-(D20+caster level)

Instead of rolling D20, the spell caster can elect to take 10 as circumstances allow. The simplified formula to compute the time to build a matrix while taking 10 is 10+(2*Spell Level)-caster level.
A matrix always take at least one minute to build.


Armeth the Wizard is a level 3 wizard. If he prepares a spell matrix for a Level 1 spell by taking 10, it will take 12-3 or 9 minutes. For a level 2 spell, it would take 14-3, or 11 minutes.

1.2. Preparing the spell

After a matrix has been prepared, the spell itself can be cast. Spell casting can be long but fortunately, can be done in advance and thus be divided in two phases; in the first, called preparation, the spell caster shapes the magical energies towards a specific effect but leaves some areas of the matrix blank; this way, the spell is hanging, missing parts that must be filled in when the spell is to be released.
These parts are often called 'lynchpins' in magic theory.
(and in Amber too ;) )
Lynchpins usually include the selection of a target and other details the caster can specify when the spell is released. In the spell description, the choices the caster have are also lynchpins.
Preparing the spell is intricate; the spell caster follows a procedure which must be described usually in a spell book
That first phase of spell casting takes half as long as creating the matrix for the spell, rounded up to the next minute.

Armeth the Wizard is a level 3 wizard. If he prepares a Level 1 spell by taking 10, it will take 9+4.5 minutes, or 14 minutes.

1.3. Metamagic feats

It is also in the first phase that metamagic feats can be used to enhance the spell. Metamagic usually increase the spell level, thus requiring spell matrices of an appropriate level and appropriate casting time. However, a spell can be cast on a matrix able to support an higher level spell. If that is so, the spell can be 'corrected' with metamagic feats after the first phase of the casting; it takes 4 minutes per additional level gained to do so. A modified spell level cannot exceed the level of the matrix and cannot be 'reverted' to the original, unmodified form.

1.4. Available matrixes and spells

Spell casters can at any time have as many suspended matrixes as they have spell slots for their level. These matrices can be blank or can have spells prepared on them.
Finishing the casting of a spell suppresses the matrix which can be rebuilt at anytime. While the spell is not cast, it stays suspended in its prepared state indefinitely or until the spell caster decides to suppress it.
It is also possible to empty the matrix of an already prepared spell as a full round action by making a spell caster level check at DC10+2*spell level: a failure ruins the matrix. If it succeeds, the matrix is ready to receive a new spell.
The preparation of a spell can be done at anytime, providing that a free matrix of the needed level or more is available.

1.5. Casting a prepared spell

By defining the lynchpins with the spell components, the spell caster finalize the spell; this second phase of spell casting takes the normal casting time as specified in the spell description.

2. Casting without preparation (optional)

One does not have to have an empty matrix or spellslot for the spell since it does not use a matrix and is not "suspended" but used right away.

Anybody able to decipher the text describing the spell and skilled enough to follow the procedure described therein can cast a procedural spell without preparation.

The caster must have Knowledge(Arcana) ranks of 3 times the total spell level to cast (thus 0 level spells always satisfy that condition). Spells cast based on Knowledge(Arcana) can fail; the caster must succeed a Knowledge(Arcana) check DC 10+3*the total spell level. The Knowledge(Arcana) skill cannot be magically improved for that purpose. If the spell fail, it can backfire on the caster depending on the amount the roll was missed by.

Alternatively, if a procedural spell caster want to cast a procedural spell of any spell level he has slots for (these slots are not used and thus do not need to be empty) and that he could prepare and could have or has in his spell book, there is no Knowledge(Arcana) prerequisite and the spell never fails.

Metamagic feats can be added, but this modifies the spell level and casting time as usual.
Of course, the preparation time must still be spent in addition of the normal casting time, and the spell caster cannot 'take 10' to compute that time. As always for for the first phase of spell casting, the spell caster must have description of the spell casting procedure. However, he also needs to perform gestures, utter words and spend material components or use focus; as the spell is cast right away, the lynchpins must be built as the casting progresses.
This of course limits the utility of spells cast that way, because for instance the target of the spell must be there during all the casting.
 

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Well, I'm sorry to say, my initial comment would have to be "I'm confused!" But I've tried to sort it out. First, let me try to restate your ideas, so you can correct me where I get it wrong.

-------
You're proposing an alternative method of arcane spell preparation and casting. Instead of the way outlined in the PHB, your idea is that there is a three step process:

A) Construct a spell matrix
1) this takes a number of minutes as described
2) a constructed matrix is termed "suspended"
3) a caster can have a number of matrices equal to their spell slots specified in the PHB

B) Prepare a spell
1) this takes half the number of minutes as above

C) Cast the spell
1) this takes time according to the PHB
2) the matrix which held the spell now becomes "suppressed"


Options to the above are:

D) Metamagic effects
1) done during step B
2) add 4 minutes per added spell level

E) Emptying a Matrix
1) Done after a spell has been prepared in a matrix, but before it is cast (between B and C)
2) a successful spell caster level check is required
3) if successful, a different spell can be prepared in the matrix

F) Casting without preparation 1 (optional)
1) a successful Knowledge (arcana) check is requried
2) must be able to decipher a text of the spell
3) requires no additional preparation/spell slots/etc.

G) Casting without preparation 2 (optional)
1) a spell which a caster has on his spell list does not require a knowledge (arcana) check (admittedly, I'm most confused by this paragraph)
--------

OK. Some questions and comments. Can a suppressed matrix (one with a cast spell) able to be filled with another spell immediately? Can that new spell be cast once prepared? You state that the matrix can be rebuilt at any time. It seems that you may be giving the wizard a lot more spell casting ability. If that's not the case, is the ability to recreate a matrix similar PHB recovery of spell slots (rest 8 hours)?

Some of those ideas I really like. The idea of a matrix adds some mechanical framework to a more flexible spell casting method. However, it may be overly complex. Perhaps, if keeping things balanced is a goal, one could create the feat "Purge Spell Slot" where a wizard could empty a slot and re-prepare a spell in it similar to the ways you suggest.

By the way, the Earth Dawn game used the ideas of a spell matrix. Some spells required more than one round to cast, and each round required the equivalent of a spell caster check.

FM

P.S. - I accidently hit the Post button before finishing my reply, then my connection dropped, and it took a while to reconnect. Apologies if that caused any confusion.
 
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If you really want comments and not just compliments....

It looks well constructed and clever, but I think it's neither fun nor necessary. This strikes me as way, way too much detail about something that almost no one cares about. Fretting about how long it takes to prepare each spell just isn't fun, and this system would take forever for a high level wizard.

Back during playtesting for 3e, we initially complained about the one hour preparation time, saying it was too powerful. WotC responded that preparing spells isn't fun, casting them is. I tend to agree.

So, my opinon is that you're trying to fix a problem in a spot where I think no problem exists. *grin*
 

I have to agree with PC on this. Your system is well thought out, and you have some good ideas. However, it does seem a little complex.
 

FungiMuncher said:
Well, I'm sorry to say, my initial comment would have to be "I'm confused!" But I've tried to sort it out. First, let me try to restate your ideas, so you can correct me where I get it wrong.

-------
You're proposing an alternative method of arcane spell preparation and casting. Instead of the way outlined in the PHB, your idea is that there is a three step process:

A) Construct a spell matrix
1) this takes a number of minutes as described
2) a constructed matrix is termed "suspended"


Suspended refers to a prepared spell
3) a caster can have a number of matrices equal to their spell slots specified in the PHB

B) Prepare a spell
1) this takes half the number of minutes as above

C) Cast the spell
1) this takes time according to the PHB
2) the matrix which held the spell now becomes "suppressed"


Options to the above are:

D) Metamagic effects
1) done during step B
2) add 4 minutes per added spell level

E) Emptying a Matrix
1) Done after a spell has been prepared in a matrix, but before it is cast (between B and C)
2) a successful spell caster level check is required
3) if successful, a different spell can be prepared in the matrix

F) Casting without preparation 1 (optional)
1) a successful Knowledge (arcana) check is requried
2) must be able to decipher a text of the spell
3) requires no additional preparation/spell slots/etc.
3) applies to G as well
G) Casting without preparation 2 (optional)
1) a spell which a caster has on his spell list does not require a knowledge (arcana) check (admittedly, I'm most confused by this paragraph)
--------
Hum... say a wizard could prepare this spell normally, then he would not needKnowledge(Arcana)

OK. Some questions and comments. Can a suppressed matrix (one with a cast spell) able to be filled with another spell immediately? Can that new spell be cast once prepared? You state that the matrix can be rebuilt at any time. It seems that you may be giving the wizard a lot more spell casting ability. If that's not the case, is the ability to recreate a matrix similar PHB recovery of spell slots (rest 8 hours)?
Yes the wizard gets a lot more of spell casting ability; however, it takes time to cast a spell on an 'unused' or 'emptied' matrix, and even more so if a matrix must be built.
But eventually I could use you idea; requiring a period of rest before being able to recreate matrix. Alternatively, I could limit the number of slots as a balancing factor.
Some of those ideas I really like. The idea of a matrix adds some mechanical framework to a more flexible spell casting method. However, it may be overly complex. Perhaps, if keeping things balanced is a goal, one could create the feat "Purge Spell Slot" where a wizard could empty a slot and re-prepare a spell in it similar to the ways you suggest.

By the way, the Earth Dawn game used the ideas of a spell matrix. Some spells required more than one round to cast, and each round required the equivalent of a spell caster check.

FM

P.S. - I accidently hit the Post button before finishing my reply, then my connection dropped, and it took a while to reconnect. Apologies if that caused any confusion.

It would be complex to use that method to know exactly how much time it takes after each period rest to prepare spells but I shall use one hour as usual. However, the main objective is to
1°provide a logic background, or explanation to the normal rules. I like to be able to explain these and it is occasionally useful in the game
2°although I could do it with your feat idea, I still need to have rules for time needid to fill again a purged slot. These time rule need to take into account that in the normal rules, a 20th spell caster has much more spells and so prepares lower level spell much more rapidly
3°arcane dabblers are able to cast spells from books

Lots of thanks for having taken time to go into that in such detail!!!
 

Piratecat said:
If you really want comments and not just compliments....

It looks well constructed and clever, but I think it's neither fun nor necessary. This strikes me as way, way too much detail about something that almost no one cares about. Fretting about how long it takes to prepare each spell just isn't fun, and this system would take forever for a high level wizard.

Back during playtesting for 3e, we initially complained about the one hour preparation time, saying it was too powerful. WotC responded that preparing spells isn't fun, casting them is. I tend to agree.

So, my opinon is that you're trying to fix a problem in a spot where I think no problem exists. *grin*

For a high level wizard, it would take around three hours if he has cast *all* the spells (if he is "empty").
I assume that it is never the case (because he is able to 'refill' emptied slots in the course of the day anyway) and use the one hour preparation default for that purpose.

The idea is to give the wizard the opportunity to be able to change a prepared spell or even to prepare a spell from scratch.
I should make it more clear and rewrite it so the rules explain how much it takes to prepare a single spell in the middle of the day and, as an option, say that it could be used to compute the normal preparation time and is more or less consistent. I am also considering to make a table so there is no formula.

Thanks for the comments! I 'd rather have usefull comments that compliments!!
 

Crothian said:
I have to agree with PC on this. Your system is well thought out, and you have some good ideas. However, it does seem a little complex.

True... hopefully it just seems so; I shall crunch the numbers in a table, I think it will help. Also, english is not my language, so maybe it is an issue. Anyhow, thanks for your input!!
 

Hum after re-reading the comments I realised that it was not too clear and could be represented better using feats. I made a separate thread not confuse things too much; I only transformed the matrix spell casting rules for now.
 

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