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General Tabletop Discussion
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Improving Weapon Damage (+)
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<blockquote data-quote="Ruin Explorer" data-source="post: 8871790" data-attributes="member: 18"><p>Increasing weapon dice is a great concept, but the difficulty is the lack of design space for it.</p><p></p><p>Feats - They're already in huge competition with ASIs, and melee combatants have the most Feats which are close to necessary. So probably not great.</p><p></p><p>Weapon Style - Would likely be a no-brainer choice over most other styles, and you get a very small number of styles ever, unless you get a Feat in which case see the Feat issue again.</p><p></p><p>Manuever - BMs already get bonus damage.</p><p></p><p>So just adding it as a bonus ability seems the most sensible way to go.</p><p></p><p>I wouldn't limit it to Fighters - I'd definitely include basically everyone but Full Casters in it (and maybe even the Full Caster subclasses which were melee-oriented).</p><p></p><p>One thing that's already weird-as-hell in D&D is that cantrips scale up to level 17, which is actually faster scaling than Fighters get attacks (as they have to stupidly wait to 20 for their last attack), but all non-Fighter classes that get multiple attacks only get 1 extra attack at 5. Which means casters are scaling when non-casters are not. That's just bad design imo. By adding this to other classes as well as Fighters (but not Full Casters) particularly if you had it scale at 11 and 17, you'd be helping the game, frankly.</p></blockquote><p></p>
[QUOTE="Ruin Explorer, post: 8871790, member: 18"] Increasing weapon dice is a great concept, but the difficulty is the lack of design space for it. Feats - They're already in huge competition with ASIs, and melee combatants have the most Feats which are close to necessary. So probably not great. Weapon Style - Would likely be a no-brainer choice over most other styles, and you get a very small number of styles ever, unless you get a Feat in which case see the Feat issue again. Manuever - BMs already get bonus damage. So just adding it as a bonus ability seems the most sensible way to go. I wouldn't limit it to Fighters - I'd definitely include basically everyone but Full Casters in it (and maybe even the Full Caster subclasses which were melee-oriented). One thing that's already weird-as-hell in D&D is that cantrips scale up to level 17, which is actually faster scaling than Fighters get attacks (as they have to stupidly wait to 20 for their last attack), but all non-Fighter classes that get multiple attacks only get 1 extra attack at 5. Which means casters are scaling when non-casters are not. That's just bad design imo. By adding this to other classes as well as Fighters (but not Full Casters) particularly if you had it scale at 11 and 17, you'd be helping the game, frankly. [/QUOTE]
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