Stormonu
NeoGrognard
One of the things I have been considering is giving fighters an ability, feat, weapon style or maneuver that allows them to increase their damage dice with weapon attacks. It's something similar to the martial arts increase the monk gets for unarmed attacks. With the fighter getting extra attacks, I'm not sure when or where though, this should be implemented. Nor whether it should be limited to Fighters, or something also given out to Paladins, Rangers and Barbarians (though I'd sure like to!).
Note: For Great Weapon Master and Sharpshooter, I've already changed it to losing your proficiency bonus to hit (instead of -5) to deal x2 PB damage (instead of a flat +10), if that has an effect on your opinion.
Also, which progression do you think would be better to use?
d4 --> d6 --> d8 --> d10 --> d12/2d6 --> d6+d8 --> 2d8 --> d8 +d10 --> 2d10 --> d10 + d12 --> 2d12.
(This ensures the average increases by 1 point per increase, I don't think handling two different dice will be much of an issue)
or
d4 --> d6 --> d8 --> 1d10 --> 1d12/2d6 --> 2d8 --> 2d10 --> 2d12
(At 2d8 and above, the increase is 2 points, instead of 1)
Note: For Great Weapon Master and Sharpshooter, I've already changed it to losing your proficiency bonus to hit (instead of -5) to deal x2 PB damage (instead of a flat +10), if that has an effect on your opinion.
Also, which progression do you think would be better to use?
d4 --> d6 --> d8 --> d10 --> d12/2d6 --> d6+d8 --> 2d8 --> d8 +d10 --> 2d10 --> d10 + d12 --> 2d12.
(This ensures the average increases by 1 point per increase, I don't think handling two different dice will be much of an issue)
or
d4 --> d6 --> d8 --> 1d10 --> 1d12/2d6 --> 2d8 --> 2d10 --> 2d12
(At 2d8 and above, the increase is 2 points, instead of 1)