JeffB
Legend
What's the general consensus on improvised actions in combat?
I'll admit, I don't like them. I grew up playing tactical strategy games -- Shining Force, Fire Emblem, Risk, Final Fantasy Tactics, and SSI gold-box games, like Gateway to the Savage Frontier. When combat starts, I always feel a rush. I love the way the mechanics fit together to create a little war game, decided by dice and tactics. There's just something visceral about it.
Then, every now and then, you get a player who says, "Attack, Dodge, Ready, or Search? No thanks. I do something completely different." And just like that, all the air is sucked out of the room, and creativity pushes gaming out of the driver's seat yet again. It's a big let-down to me as a DM.
That's me, though. What about you? I especially want to hear from the people who like improvised actions. What's an example of a GOOD one, and how did it affect your game?
I am the complete opposite..The older I get, the more I dislike the "lets play a wargame" element of D&D. I prefer other "loose" or narrative based modern games, or the very early OD&D games where the action economy is not so well defined mechanically which helps more improv/loose/narrative style play.
If I want granularity and details, I really prefer 4e. 3/5e just kind of half-ass things, adding complication in varying amounts/areas with little added "fun" in the grand scheme of things. All the way strategy and tactics, or loosey goosey for me.
Mmv.