Menu
News
All News
Dungeons & Dragons
Level Up: Advanced 5th Edition
Pathfinder
Starfinder
Warhammer
2d20 System
Year Zero Engine
Industry News
Reviews
Dragon Reflections
White Dwarf Reflections
Columns
Weekly Digests
Weekly News Digest
Freebies, Sales & Bundles
RPG Print News
RPG Crowdfunding News
Game Content
ENterplanetary DimENsions
Mythological Figures
Opinion
Worlds of Design
Peregrine's Nest
RPG Evolution
Other Columns
From the Freelancing Frontline
Monster ENcyclopedia
WotC/TSR Alumni Look Back
4 Hours w/RSD (Ryan Dancey)
The Road to 3E (Jonathan Tweet)
Greenwood's Realms (Ed Greenwood)
Drawmij's TSR (Jim Ward)
Community
Forums & Topics
Forum List
Latest Posts
Forum list
*Dungeons & Dragons
Level Up: Advanced 5th Edition
D&D Older Editions
*TTRPGs General
*Pathfinder & Starfinder
EN Publishing
*Geek Talk & Media
Search forums
Chat/Discord
Resources
Wiki
Pages
Latest activity
Media
New media
New comments
Search media
Downloads
Latest reviews
Search resources
EN Publishing
Store
EN5ider
Adventures in ZEITGEIST
Awfully Cheerful Engine
What's OLD is NEW
Judge Dredd & The Worlds Of 2000AD
War of the Burning Sky
Level Up: Advanced 5E
Events & Releases
Upcoming Events
Private Events
Featured Events
Socials!
EN Publishing
Twitter
BlueSky
Facebook
Instagram
EN World
BlueSky
YouTube
Facebook
Twitter
Twitch
Podcast
Features
Top 5 RPGs Compiled Charts 2004-Present
Adventure Game Industry Market Research Summary (RPGs) V1.0
Ryan Dancey: Acquiring TSR
Q&A With Gary Gygax
D&D Rules FAQs
TSR, WotC, & Paizo: A Comparative History
D&D Pronunciation Guide
Million Dollar TTRPG Kickstarters
Tabletop RPG Podcast Hall of Fame
Eric Noah's Unofficial D&D 3rd Edition News
D&D in the Mainstream
D&D & RPG History
About Morrus
Log in
Register
What's new
Search
Search
Search titles only
By:
Forums & Topics
Forum List
Latest Posts
Forum list
*Dungeons & Dragons
Level Up: Advanced 5th Edition
D&D Older Editions
*TTRPGs General
*Pathfinder & Starfinder
EN Publishing
*Geek Talk & Media
Search forums
Chat/Discord
Menu
Log in
Register
Install the app
Install
Community
General Tabletop Discussion
*Dungeons & Dragons
D&D Older Editions
In 3.5 All Monsters Are Square?
JavaScript is disabled. For a better experience, please enable JavaScript in your browser before proceeding.
You are using an out of date browser. It may not display this or other websites correctly.
You should upgrade or use an
alternative browser
.
Reply to thread
Message
<blockquote data-quote="drnuncheon" data-source="post: 906719" data-attributes="member: 96"><p>The second part there is so minor as to be unimportant - all you need to do is put a bigger base on the mini. </p><p></p><p>The fact is, they <em>needed</em> to make this change to be consistent with the rest of the 3e rules - rules like "there is no such thing as facing".</p><p></p><p>Really, the 'face' of a creature in 3.5 isn't where it is, it's where it <em>could</em> be. It's a range of possibilities, like the "electron cloud" surrounding the nucleus of an atom. Since the D&D round is broken down into 6-second lengths, you don't know <em>exactly</em> where it is at every point during those 6 seconds, but you know the general area, and that is sufficient.</p><p></p><p>As for cavalry charges, and other instances of "overlapping" squares, here's my theory (and we'll see if it's what's really in the books): Assume that tall creatures "really" take up 1/4 of their square at any one time, and long creatures really take up 1/2 of their square at any one time. (these are estimations for combat - you can pack more in but they won't be fighting effectively!)</p><p></p><p>Using these guidelines, you can overlap creatures - however, when you do so you decrease their ability to maneuver, and they lose their dexterity bonus to Armor Class.</p><p></p><p>If you're in a massed cavalry charge, you can't be making your horse dodge left and right, wheel around to avoid blows, etc. If you're fighting in a tightly packed phalax (4 people in a 5' square) and someone pokes a spear at you, you're not going to be sidestepping it - there's nowhere to go!</p><p></p><p>This probably belongs more in House Rules if there's going to be much further discussion of it, but it's certainly one possibility.</p></blockquote><p></p>
[QUOTE="drnuncheon, post: 906719, member: 96"] The second part there is so minor as to be unimportant - all you need to do is put a bigger base on the mini. The fact is, they [i]needed[/i] to make this change to be consistent with the rest of the 3e rules - rules like "there is no such thing as facing". Really, the 'face' of a creature in 3.5 isn't where it is, it's where it [i]could[/i] be. It's a range of possibilities, like the "electron cloud" surrounding the nucleus of an atom. Since the D&D round is broken down into 6-second lengths, you don't know [i]exactly[/i] where it is at every point during those 6 seconds, but you know the general area, and that is sufficient. As for cavalry charges, and other instances of "overlapping" squares, here's my theory (and we'll see if it's what's really in the books): Assume that tall creatures "really" take up 1/4 of their square at any one time, and long creatures really take up 1/2 of their square at any one time. (these are estimations for combat - you can pack more in but they won't be fighting effectively!) Using these guidelines, you can overlap creatures - however, when you do so you decrease their ability to maneuver, and they lose their dexterity bonus to Armor Class. If you're in a massed cavalry charge, you can't be making your horse dodge left and right, wheel around to avoid blows, etc. If you're fighting in a tightly packed phalax (4 people in a 5' square) and someone pokes a spear at you, you're not going to be sidestepping it - there's nowhere to go! This probably belongs more in House Rules if there's going to be much further discussion of it, but it's certainly one possibility. [/QUOTE]
Insert quotes…
Verification
Post reply
Community
General Tabletop Discussion
*Dungeons & Dragons
D&D Older Editions
In 3.5 All Monsters Are Square?
Top