BookTenTiger
He / Him
Kind of a weird title for a thread, but work with me here.
I've always loved the idea of a Prehistoric Fantasy setting. Dinosaurs, cults, golden ziggurats, deadly jungles, giant bugs...
In such a setting, metal should be rare, and so characters would be crafting weapons made of wood, stone, and bones.
Part of the mechanical flavor of such a setting is that these weapons would break over time (maybe to avoid a critical or reaching 0 hp).
Playing a fighter or a barbarian, it's a cool image to have your bone axe shatter against the hide of an Ankylosaurus, or your wood and leather armor torn to shreds by a pterodactyl. Then making new stuff out the Ankylosaurus and pterodactyl.
But what does that look like for spellcasting classes?
Does the wood wand shatter? The stone tablet spell book? Wouldn't a character just make or purchase 30 wands? Wouldn't a spell book breaking be much more consequential than an axe or armor?
How would you build the idea of breakable, prehistoric items into prehistoric spellcasters?
I've always loved the idea of a Prehistoric Fantasy setting. Dinosaurs, cults, golden ziggurats, deadly jungles, giant bugs...
In such a setting, metal should be rare, and so characters would be crafting weapons made of wood, stone, and bones.
Part of the mechanical flavor of such a setting is that these weapons would break over time (maybe to avoid a critical or reaching 0 hp).
Playing a fighter or a barbarian, it's a cool image to have your bone axe shatter against the hide of an Ankylosaurus, or your wood and leather armor torn to shreds by a pterodactyl. Then making new stuff out the Ankylosaurus and pterodactyl.
But what does that look like for spellcasting classes?
Does the wood wand shatter? The stone tablet spell book? Wouldn't a character just make or purchase 30 wands? Wouldn't a spell book breaking be much more consequential than an axe or armor?
How would you build the idea of breakable, prehistoric items into prehistoric spellcasters?