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In Character Embezzlin` - Another Taboo?
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<blockquote data-quote="ThirdWizard" data-source="post: 2588973" data-attributes="member: 12037"><p>Eh? Since when does taking an extra 50 gp (or whatever) whenever you sell an item for the party translate to defending yourself at every moment from other PCs. That is a huge jump there. Even in games with intra-party conflict being a part of the game, I wouldn't expect party members to just start jumping each other at random. Makes. No. Sense.</p><p></p><p></p><p></p><p></p><p>That's actually wrong. Change "as a rule" to "generally speaking" or "95% of the time" and I'll agree, though.</p><p></p><p></p><p></p><p>How is it metagaming? PCs off alone with the goods while the others enjoy their beers. He sells the bastard sword +1 to the merchant for 1100 gp, takes the 100 gp and puts it in a safe spot. When he gets back, he takes the 1000 gp and divides it amongst the others, giving 250 to everyone else. None of the PCs are the wiser. That is how its, generally, done.</p><p></p><p></p><p></p><p>Two problems.</p><p></p><p>1) The DM shouldn't be controlling PCs unless they are dominated. </p><p>2) The DM should be impartial to how the PCs divide their spoils.</p><p></p><p>The DM should never force either of these two situations, else they run the risk of playing the game for the Players.</p><p></p><p></p><p></p><p>That is just as much the responsibility of the Players. If they can't handle this, they shouldn't have started it in the first place.</p><p></p><p></p><p></p><p>It bothers me a bit that people's first solution to in-game problems is to kill the offender. Even if it were an NPC doing it, they wouldn't turn to violence as a primary solution to this kind of problem unless playing Evil PCs. And, even then they might not choose overt violence. Not that I have a problem with PCs fighting PCs, as I made clear in a previous thread. But, perhaps I don't have a problem with it because that is not usually the PCs first reaction to their problems with others.</p><p></p><p></p><p></p><p>Nice one.</p></blockquote><p></p>
[QUOTE="ThirdWizard, post: 2588973, member: 12037"] Eh? Since when does taking an extra 50 gp (or whatever) whenever you sell an item for the party translate to defending yourself at every moment from other PCs. That is a huge jump there. Even in games with intra-party conflict being a part of the game, I wouldn't expect party members to just start jumping each other at random. Makes. No. Sense. That's actually wrong. Change "as a rule" to "generally speaking" or "95% of the time" and I'll agree, though. How is it metagaming? PCs off alone with the goods while the others enjoy their beers. He sells the bastard sword +1 to the merchant for 1100 gp, takes the 100 gp and puts it in a safe spot. When he gets back, he takes the 1000 gp and divides it amongst the others, giving 250 to everyone else. None of the PCs are the wiser. That is how its, generally, done. Two problems. 1) The DM shouldn't be controlling PCs unless they are dominated. 2) The DM should be impartial to how the PCs divide their spoils. The DM should never force either of these two situations, else they run the risk of playing the game for the Players. That is just as much the responsibility of the Players. If they can't handle this, they shouldn't have started it in the first place. It bothers me a bit that people's first solution to in-game problems is to kill the offender. Even if it were an NPC doing it, they wouldn't turn to violence as a primary solution to this kind of problem unless playing Evil PCs. And, even then they might not choose overt violence. Not that I have a problem with PCs fighting PCs, as I made clear in a previous thread. But, perhaps I don't have a problem with it because that is not usually the PCs first reaction to their problems with others. Nice one. [/QUOTE]
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