Plaguescarred
Hero
I'd use the Mounted Combat rule for this since it was designed to handle a creature riding another.
I'd use the Mounted Combat rule for this since it was designed to handle a creature riding another.
I think the Mounted Combat rules work perfectly. The mage carries the familiar on his turn, then the familiar can move on their turn. However, the familiar will still have to pay half its movement to Dismount (and half to Mount, if it happens in combat), so its not gaining that much extra movement.
You can serve as a mount for your owl familiar as long as you're willing and at least one size larger than it. The owl then can mount you once during its move while within 5 feet of you or dismount, using half its speed. While mounted, if an effect moves you against your will, the owl must succeed on a DC 10 Dexterity saving throw or fall off you, landing prone in a space within 5 feet of you. If the owl is knocked prone while on you, it must make the same saving throw. If you're knocked prone, the owl can use its reaction to dismount you as it falls and land on the ground. Otherwise, its dismounted and fall prone in a space within 5 feet of you. if you provokes an opportunity attack while the owl is on you, the attacker can target you or the owl. While the owl is on you, both of you can act independently with seperate initiaitive as indenpendent creatures ans so both you and the owl can act on its own turn.Ok, but what do you think the Mounted Combat rules say about this?? To me they don't seem to say anything about this explicitly.
You can serve as a mount for your owl familiar as long as you're willing and at least one size larger than it. The owl then can mount you once during its move while within 5 feet of you or dismount, using half its speed. While mounted, if an effect moves you against your will, the owl must succeed on a DC 10 Dexterity saving throw or fall off you, landing prone in a space within 5 feet of you. If the owl is knocked prone while on you, it must make the same saving throw. If you're knocked prone, the owl can use its reaction to dismount you as it falls and land on the ground. Otherwise, its dismounted and fall prone in a space within 5 feet of you. if you provokes an opportunity attack while the owl is on you, the attacker can target you or the owl. While the owl is on you, both of you can act independently with seperate initiaitive as indenpendent creatures ans so both you and the owl can act on its own turn.
Well summarized. I would just like to mention that wizards are intelligent creatures, so the familliar does not have the option of using the wizard as a controlled mount.
A creature also needs to be trained as a mount before it can be controlled, you can't just hop on a wild horse or wizard and expect them to carry you where you want.What if the wizard has an intelligence of 3?
A creature also needs to be trained as a mount before it can be controlled, you can't just hop on a wild horse or wizard and expect them to carry you where you want.
There are no explicit rules for mount traning, but if ti came up in my game I'd probably rule that an undomesticated, unintelligent wizard could be trained as a mount in 250 days of downtime, the same way as learning new languages or tool proficiencies.