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In Defence of Chickens - DCC RPG (OOC)
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<blockquote data-quote="JustinCase" data-source="post: 8373710" data-attributes="member: 6776182"><p>Alright, let's roll!</p><p></p><p>[spoiler=Billy]</p><p><strong>Billy Happy</strong>, halfling riverboat sailor (Lawful)</p><p></p><p>0-level Occupation: Halfling mariner</p><p>Strength: 8 (-1)</p><p>Agility: 13 (+1)</p><p>Stamina: 13 (+1)</p><p>Personality: 7 (-1)</p><p>Intelligence: 12 (0)</p><p>Luck: 13 (+1)</p><p>AC: 11; HP: 5</p><p>Weapon: Knife (as dagger) -1 (1d4-1)</p><p>Speed: 20; Init: 1; Ref: 1; Fort: 1; Will: -1</p><p>Equipment: Waterskin (5 sp)</p><p>Trade good: Sailcloth (2 yards)</p><p>Starting Funds: 38 cp</p><p>Lucky sign: Conceived on horseback (Mounted attack rolls) (+1)</p><p>Languages: Common, Halfling</p><p>Racial Traits: Halfling ability: Infravision</p><p></p><p>Billy Happy is a laidback halfling who pilots his riverboat slower than seems possible. He carries various produce to and from the next villages. [/spoiler] (deceased)</p><p></p><p>[spoiler=Granny Grain]</p><p><strong>Esmee “Granny Grain” Grayn</strong>, corn farmer (Lawful)</p><p></p><p>0-level Occupation: Corn Farmer</p><p>Strength: 11 (0)</p><p>Agility: 4 (-2)</p><p>Stamina: 16 (+2)</p><p>Personality: 10 (0)</p><p>Intelligence: 12 (0)</p><p>Luck: 13 (+1)</p><p>AC: 8; HP: 6</p><p>Weapon: Pitchfork (as spear) +0 (1d8)</p><p>Speed: 30; Init: -2; Ref: -2; Fort: 2; Will: 0</p><p>Equipment: Mirror - hand-sized (10 gp)</p><p>Trade good: Duck</p><p>Starting Funds: 32 cp</p><p>Lucky sign: Righteous heart (Turn unholy checks) (+1)</p><p>Languages: Common</p><p></p><p>Granny Grain is the tough matron of the Grayn family that has run the corn farm for generations. A tall, wiry woman of indeterminable age, she is said by her grandchildren to outlive them all. [/spoiler]</p><p>(deceased)</p><p></p><p>[spoiler=Jack]</p><p><strong>Jack</strong> the Gongfarmer (Lawful)</p><p></p><p>0-level Occupation: Gongfarmer</p><p>Strength: 5 (-2)</p><p>Agility: 11 (0)</p><p>Stamina: 14 (+1)</p><p>Personality: 10 (0)</p><p>Intelligence: 7 (-1)</p><p>Luck: 3 (-3)</p><p></p><p>AC: 10; HP: 5</p><p>Weapon: Trowel (as dagger) -2 (1d4-2)</p><p>Speed: 30; Init: 0; Ref: 0; Fort: 1; Will: 0</p><p>Equipment: Candle (1 cp)</p><p>Trade good: Sack of night soil</p><p>Starting Funds: 33 cp</p><p>Lucky sign: Conceived on horseback (Mounted attack rolls) (-3)</p><p>Languages: Common</p><p></p><p>Jack is a lanky young man with the poorest luck. After failing at many different apprenticeships, he eventually found a job as a gongfarmer. It's a dirty job, but this awkward man who usually shies away from company feels he is the least of a burden to the village going about his nightly business. [/spoiler]</p><p></p><p>[spoiler=Calvin]</p><p><strong>Calvin Littlebrook</strong> the haberdasher (Lawful)</p><p></p><p>0-level Occupation: Halfling haberdasher</p><p>Strength: 9 (0)</p><p>Agility: 13 (+1)</p><p>Stamina: 12 (0)</p><p>Personality: 11 (0)</p><p>Intelligence: 7 (-1)</p><p>Luck: 9 (0)</p><p></p><p>AC: 11; HP: 2</p><p>Weapon: Scissors (as dagger) +0 (1d4)</p><p>Speed: 20; Init: 1; Ref: 1; Fort: 0; Will: 0</p><p>Equipment: Torch (1 cp)</p><p>Trade good: Fine suits (3 sets)</p><p>Starting Funds: 30 cp</p><p>Lucky sign: The Broken Star (Fumbles) (+0)</p><p>Languages: Common</p><p>Racial Traits: Halfling ability: Infravision</p><p></p><p>Calvin is a finely dressed halfling, always carrying his scissors in case someone needs their clothes adjusted on the spot. A lifelong bachelor, he knows quite a lot of village gossip.[/spoiler]</p><p></p><p><s>Two farmers</s> A farmer, a gongfarmer and two halflings. Cool, let me think of names and alignments, and perhaps a smidge of personality, and I'm good to go!</p><p></p><p>Are you making a Rogues' Gallery to put them in?</p><p></p><p></p><p><em>Edit </em>Nov 12, 2021:</p><p>Gained two PCs (see <a href="https://www.enworld.org/threads/in-defence-of-chickens-dcc-rpg-ooc.681995/post-8454104" target="_blank">relevant post</a>).</p><p></p><p>[Spoiler=Fleetfoot]</p><p>"Fleetfoot" Mac, the Squire - Law</p><p><strong>0-level Occupation: Squire</strong></p><p>Strength: 18 (+3)</p><p>Agility: 11 (0)</p><p>Stamina: 11 (0)</p><p>Personality: 5 (-2)</p><p>Intelligence: 13 (+1)</p><p>Luck: 13 (+1)</p><p></p><p>AC: 10; HP: 4</p><p>Weapon: Longsword +3 (1d8+3)</p><p>Speed: 35; Init: 0; Ref: 0; Fort: 0; Will: -2</p><p></p><p>Equipment: Hammer - small (5 sp)</p><p>Trade good: Steel helmet</p><p>Starting Funds: 30 cp</p><p>Lucky sign: Wild child (Speed, each +1 = +5' speed) (+1)</p><p>Languages: Common, Alignment</p><p></p><p><strong>A strong, spirited lad who runs to most places and has a strong sense of justice.</strong>[/spoiler]</p><p>[Spoiler=Alice]</p><p>Alice, the Miller-Baker - Chaos</p><p><strong>0-level Occupation: Miller-baker</strong></p><p>Strength: 11 (0)</p><p>Agility: 10 (0)</p><p>Stamina: 7 (-1)</p><p>Personality: 8 (-1)</p><p>Intelligence: 14 (+1)</p><p>Luck: 9 (0)</p><p></p><p>AC: 10; HP: 2</p><p>Weapon: Club +0 (1d4)</p><p>Speed: 30; Init: 0; Ref: 0; Fort: -1; Will: -1</p><p></p><p>Equipment: Sack (small) (8 cp)</p><p>Trade good: Flour (1 lb.)</p><p>Starting Funds: 20 cp</p><p>Lucky sign: Resisted temptation (Willpower saving throws) (+0)</p><p>Languages: Common, Alignment</p><p></p><p><strong>A hard-working woman who wants more out of life, and is willing to turn to dark sources for it.</strong>[/spoiler]</p></blockquote><p></p>
[QUOTE="JustinCase, post: 8373710, member: 6776182"] Alright, let's roll! [spoiler=Billy] [B]Billy Happy[/B], halfling riverboat sailor (Lawful) 0-level Occupation: Halfling mariner Strength: 8 (-1) Agility: 13 (+1) Stamina: 13 (+1) Personality: 7 (-1) Intelligence: 12 (0) Luck: 13 (+1) AC: 11; HP: 5 Weapon: Knife (as dagger) -1 (1d4-1) Speed: 20; Init: 1; Ref: 1; Fort: 1; Will: -1 Equipment: Waterskin (5 sp) Trade good: Sailcloth (2 yards) Starting Funds: 38 cp Lucky sign: Conceived on horseback (Mounted attack rolls) (+1) Languages: Common, Halfling Racial Traits: Halfling ability: Infravision Billy Happy is a laidback halfling who pilots his riverboat slower than seems possible. He carries various produce to and from the next villages. [/spoiler] (deceased) [spoiler=Granny Grain] [B]Esmee “Granny Grain” Grayn[/B], corn farmer (Lawful) 0-level Occupation: Corn Farmer Strength: 11 (0) Agility: 4 (-2) Stamina: 16 (+2) Personality: 10 (0) Intelligence: 12 (0) Luck: 13 (+1) AC: 8; HP: 6 Weapon: Pitchfork (as spear) +0 (1d8) Speed: 30; Init: -2; Ref: -2; Fort: 2; Will: 0 Equipment: Mirror - hand-sized (10 gp) Trade good: Duck Starting Funds: 32 cp Lucky sign: Righteous heart (Turn unholy checks) (+1) Languages: Common Granny Grain is the tough matron of the Grayn family that has run the corn farm for generations. A tall, wiry woman of indeterminable age, she is said by her grandchildren to outlive them all. [/spoiler] (deceased) [spoiler=Jack] [B]Jack[/B] the Gongfarmer (Lawful) 0-level Occupation: Gongfarmer Strength: 5 (-2) Agility: 11 (0) Stamina: 14 (+1) Personality: 10 (0) Intelligence: 7 (-1) Luck: 3 (-3) AC: 10; HP: 5 Weapon: Trowel (as dagger) -2 (1d4-2) Speed: 30; Init: 0; Ref: 0; Fort: 1; Will: 0 Equipment: Candle (1 cp) Trade good: Sack of night soil Starting Funds: 33 cp Lucky sign: Conceived on horseback (Mounted attack rolls) (-3) Languages: Common Jack is a lanky young man with the poorest luck. After failing at many different apprenticeships, he eventually found a job as a gongfarmer. It's a dirty job, but this awkward man who usually shies away from company feels he is the least of a burden to the village going about his nightly business. [/spoiler] [spoiler=Calvin] [B]Calvin Littlebrook[/B] the haberdasher (Lawful) 0-level Occupation: Halfling haberdasher Strength: 9 (0) Agility: 13 (+1) Stamina: 12 (0) Personality: 11 (0) Intelligence: 7 (-1) Luck: 9 (0) AC: 11; HP: 2 Weapon: Scissors (as dagger) +0 (1d4) Speed: 20; Init: 1; Ref: 1; Fort: 0; Will: 0 Equipment: Torch (1 cp) Trade good: Fine suits (3 sets) Starting Funds: 30 cp Lucky sign: The Broken Star (Fumbles) (+0) Languages: Common Racial Traits: Halfling ability: Infravision Calvin is a finely dressed halfling, always carrying his scissors in case someone needs their clothes adjusted on the spot. A lifelong bachelor, he knows quite a lot of village gossip.[/spoiler] [S]Two farmers[/S] A farmer, a gongfarmer and two halflings. Cool, let me think of names and alignments, and perhaps a smidge of personality, and I'm good to go! Are you making a Rogues' Gallery to put them in? [I]Edit [/I]Nov 12, 2021: Gained two PCs (see [URL='https://www.enworld.org/threads/in-defence-of-chickens-dcc-rpg-ooc.681995/post-8454104']relevant post[/URL]). [Spoiler=Fleetfoot] "Fleetfoot" Mac, the Squire - Law [B]0-level Occupation: Squire[/B] Strength: 18 (+3) Agility: 11 (0) Stamina: 11 (0) Personality: 5 (-2) Intelligence: 13 (+1) Luck: 13 (+1) AC: 10; HP: 4 Weapon: Longsword +3 (1d8+3) Speed: 35; Init: 0; Ref: 0; Fort: 0; Will: -2 Equipment: Hammer - small (5 sp) Trade good: Steel helmet Starting Funds: 30 cp Lucky sign: Wild child (Speed, each +1 = +5' speed) (+1) Languages: Common, Alignment [B]A strong, spirited lad who runs to most places and has a strong sense of justice.[/B][/spoiler] [Spoiler=Alice] Alice, the Miller-Baker - Chaos [B]0-level Occupation: Miller-baker[/B] Strength: 11 (0) Agility: 10 (0) Stamina: 7 (-1) Personality: 8 (-1) Intelligence: 14 (+1) Luck: 9 (0) AC: 10; HP: 2 Weapon: Club +0 (1d4) Speed: 30; Init: 0; Ref: 0; Fort: -1; Will: -1 Equipment: Sack (small) (8 cp) Trade good: Flour (1 lb.) Starting Funds: 20 cp Lucky sign: Resisted temptation (Willpower saving throws) (+0) Languages: Common, Alignment [B]A hard-working woman who wants more out of life, and is willing to turn to dark sources for it.[/B][/spoiler] [/QUOTE]
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