JamesonCourage
Adventurer
Of course. And as I said, by that standard, any mechanic is potentially diassociating, because we're now defining a disassociating mechanic based on whether it actually disassociates someone.
As that seems the most reasonable to me.
But that's where theAlexandrian's argument runs afoul of the anthropic principle. He presumes that other abstract mechanics like hit points and armor class are not diassociating because he isn't disassociated by them and known nobody who is. But that's because those mechanics have been in the game for 30 years. Anybody who felt disassociated by them either left the hobby or went to a more simulationist game. So of course he doesn't preceive people being disassociated by them.
Because of this, perforce, we will only observe disassociation caused by new mechanics. And 4e's power frequency is the new one. All that's been shown is that any mechanical change can cause diassociation in some people.
I am not denying that disassociation exists. People clearly feel disassociated by some aspects fo 4e. All I am saying is that there's nothing unique about 4e that causes disassociation except that it isn't pleasing to some individuals.
As you say, "It is taste."
I don't think we're in much disagreement then (if any!)

Yeah, but I can't pin anybody down on a consistent and relevant definition of dissociation. And that's because disassociation is being defined backwards. TheAlexandrian used it as a label for "the reasons people don't like some of 4e's abstract mechanics" (not a direct quote). And then everybody substitutes their own personal theory for why that is and calls it "disociated". For me, it's quite simple: a dissociated mechanic is any mechanic that causes that individual to feel disassociated from a game; and that feeling is going to be personal to that person.
I basically agree, though my definition would limit it to meta mechanics in particular. Either way, it is entirely personal and subjective. Words that describe inherently subjective perceptions or feelings -like the word "beautiful"- I find useful to communication.
Others, who find it offensive, probably don't. And I understand that. I don't think that the bias of the article should completely invalidate the idea of having a term for "meta mechanics that draw players out of immersion" or, as I think you prefer, an even looser definition of "mechanics that draw players out of immersion." Personally, if the definition worked either way, I think it'd be useful as long as nobody was offended by it.
As far as whether or not the article is saying it's unique to 4e, I really don't care. I'm not attacking 4e, like I've said a number of times in this thread. There's no reason to talk to me about it when I have little to nothing to contribute here.
As always, play what you like
