Our games tend to be very role-playing intensive, with combat and such taking a secondary role to the interactions between players, and their interactions with NPC's. Anyway... my upcoming game will be set in a dungeon-esque hideaway of a dragon cult (a cult of the dragon sect beneath Yulash, for you FR guys
). I'd like to include more then just combat in this game, but I'm not sure how to do so.
The only thing I've come up with so far is to have several holding cells with prisoners, and that will give the players a chance to interact with those within. And of course the required main-villain's speech
.
What have you guys done, in either games you've run or played in, to have some interesting role-playing encounters in a dungeon/bad-guy compound? I'd love to hear your experiences and advice, thanks guys!
The only thing I've come up with so far is to have several holding cells with prisoners, and that will give the players a chance to interact with those within. And of course the required main-villain's speech
What have you guys done, in either games you've run or played in, to have some interesting role-playing encounters in a dungeon/bad-guy compound? I'd love to hear your experiences and advice, thanks guys!
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