fair point... consistency is certainly something to be appreciated and possibly even expected...Testament said:For them to turn around and start making DM calls that openly contradict the RAW smacks of hypocrisy to me.
fair point... consistency is certainly something to be appreciated and possibly even expected...Testament said:For them to turn around and start making DM calls that openly contradict the RAW smacks of hypocrisy to me.
Izerath said:So one game session, I blew up and called the game. Right in the middle of a combat. The room sat in stunned silence. "Pack it up - I mean it - I am not having fun, so leave."
Ninja-to said:I DM a game now and we lost one player primarily over rules disputes. Since then, the game has been *far* more peaceful and much easier on me and also the other players. I learned a huge lesson from the experience, and that is just ONE player can derail an entire group and campaign and you should always be very careful with who you let into your games.
That said, there are still times where players disagree with rulings, which is fine, but occasionally the disputes become heated and the player(s)/DM alike become frustrated and the fun factor drops considerably.... I'm just curious to know how you deal with it?
Saeviomagy said:Sometimes the DM is wrong.
Sometimes a player is wrong.
It only becomes a problem when one of them is pigheaded about it.
If that person is you, stop it.

(Dungeons & Dragons)
Rulebook featuring "high magic" options, including a host of new spells.