0-hr
Starship Cartographer
My general practice is to give an xp bonus if the players can figure it out without having to resort to a die roll. That seems to motivate them fairly well.
I've also set up situations where time was of the essence. Then I give the players more or less real time to solve a riddle/puzzle based on their character's INT scores (like and extra 30 secs per bonus). For example, it might take the player 2 minutes in the real world, but if their character has an INT of 14 then it really only takes 1 minute in-game.
I've also set up situations where time was of the essence. Then I give the players more or less real time to solve a riddle/puzzle based on their character's INT scores (like and extra 30 secs per bonus). For example, it might take the player 2 minutes in the real world, but if their character has an INT of 14 then it really only takes 1 minute in-game.