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In Hextor's Name (Completed 22 Oct 2004)

arwink said:
We wouldn't be getting a Gnorric update on this bit regardless - his player was moving house around this point, so he missed a bunch of games from various campaigns.

Hence I thought I'd subtly mention the omissions :)

And It's much appreciated and entertaining. It adds a new dimension to what is actually happening. Please don't take my comments as anything other than interested and anticipatory. I very much enjoy the posts as they come, and understand the limitations set by RL.

I hope the move went well, it can be H, E, double Hockey Sticks at times.
 

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Capellan said:
As I'm currently out of material to post (I'm all up to date! Pity about my other SHs ...) I'll probably do some updates over the next couple of weeks that provide some 'game' insight to all that carnage.

Good stuff! Say, could you post how Kull managed to do 80 points of damage in one round?

-z, Kull Fan
 

Zaruthustran said:
could you post how Kull managed to do 80 points of damage in one round?

Short answer: 3.5 power attack :)

Longer answer: it's the start of the 4th round of the fight. Two trolls are dead, and the last was almost downed last round (regen was the only thing that kept it upright).

We're all in range of the last troll, but Dargrim and Ulfgar are Dwarves, so get +4 AC vs giants. This makes Kull's AC (26) the easiest in the party for it to hit. It full attacks, and manages to connect - and then crit - with one of its claws. Kull takes 20 points of damage (the first we've suffered in the fight - Trolls have trouble hitting AC 30 and AC 28 targets :) ).

I'm up next. I know the thing's low on HP, but Kull's ticked off about getting hit.

"Five foot step. Full attack, five points of power attack."

*clatter*

Both attacks connect.

Kull's base damage is 1d10+12. +10 for power attack (2 handed weapon). +1d6 cold. +2d6 axiomatic damage (trolls are chaotic).

Twice.

:)
 


So, other than an update from Mantreus (which is unlikely, as he has been kept too busy to even game, let alone write story hours) are there any aspects of the campaign people want to hear about?

Questions, queries, comments - now is the time to get the unvarnished truth, rather than Kull's somewhat selective version of events :)
 


Kull's current stats are in the Rogue's Gallery. The DM hasn't given us XP for last session, yet. Mettle, as far as I can recall, has been of use only once so far. There aren't that many Fort and Will partial saves, after all.
 

I've always wanted to combine a Dwarven Paladin, Mettle, and a Ring of Evasion. Boya.

(Broken)

Mettle works really well against Psionic guys.
 
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With only 1-2 sessions left until the campaign takes a break, there are no immediate plans for changes. When (or if - though I will be trying to make sure it is when) the campaign returns, I'll probably rebuild him. At that stage, Pious Templar will be one of the possible options I'll consider.

Having glanced at the class on the WotC site, I think it addresses some of the front-loading issues with the 3e Templar class, but still suffers from a lack of incentive to pursue it all the way to 10th level.
 

Into the Woods

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