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In Hextor's Name (Completed 22 Oct 2004)

arwink said:
<Snip>


"I *hope* you bloody well die."

Even Zalich's tired of these guys. If they want to live, they can either depose their council and start being resonable or they can leave town. Perhaps the church of Illmatyr will be willing to suffer like this.
 

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Heh. The funny thing is that this attitude of the Saltmarsh villagers is exactly what the module describes. Yes, the sherrif is incompetent. Yes, the council is afraid to act. And yes, the entire village is blissfully unaware that it is surrounded by enemies.

Most adventurers wouldn't call the Saltmarshians on it. But Kull is not like most adventurers, is he?
 


Joshua Randall said:
Most adventurers wouldn't call the Saltmarshians on it. But Kull is not like most adventurers, is he?

I can't take all of the credit (blame?) on this point. Kull found himself in the decidedly odd role of 'good cop' in this scene. At least, good relative to Zalich. :D

Of course, Kull's idea of 'good cop' is to make open references to "your women and children ending their days in the larders of flesh-eating lizardmen" :)

I do feel kinda sorry for the DM, though. He actually wanted us to like these people!
 

Tallarn said:
Lela, you should post that in General Discussion. I'd love to see what comments you'd get!

I would but somehow I just don't have the energy to edit it (read: A lazy bum who doesn't want to try). To those unfamiler with the Story Hour, much of it just wouldn't make sense.

Of course, if Capellan would allow me to repost that last section of update, I might pop it up.
 


Capellan said:


Be my guest. Don't forget to link the story hour, too - might generate some new readers :D

Ah, everyone here that? Capellan invited me in. Now we'll see about that little bulging juglular vain. . .

As for the rest of you, consider It Posted.
 

Now that I think about it, this whole "townsfolk treat the wandering adventurer badly, then regret it when he has to save them from the bad guys" has a kind of Wild West feel to it. Maybe we shoud all watch the movie High Noon for inspiration.
 

I've said it before, and I'll say it again - the personalities totally make this storyhour come to life. :D How refreshing it is to have a splash of realism in gameplay! Hmm, go take on an entire army for the town that just charged us taxes to sell the stuff we got defending them from various threats? Hmm, let me think about that... :rolleyes: :p
 

Great topic, Lela. It's always funny to see these old school modules bump up against the new school attitudes.

Adventuring taxes are still a great idea, tho. :)
 

Into the Woods

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