I am running a module where the players need a 'diamond that has been touched by death'. The solution given in the module I don't like, for a number of reasons. I have figured out the ending of this section, but need a beginning.
Dooniro is a fairly wealthy aristocrat, he is also secretly a cleric of an evil god (disease, plague, sickness, etc.) Dooniro is a sadist, faked his older brother's death and keeps the brother in a crypt. He has spent years tormenting him, and torturing him, inflicting him with plagues and healing, and repeat. (This 'worship' is how he became a cleric) His brother is now barely recognizable as being once human.
Dooniro has taken to 'helping' the sick and the poor, particularly the orphans. (In truth, it is a way for him to spread disease, and to enjoy their suffering) Occasionally, if a child is very near death, he will take him home, to make his last days/hours as 'comfortable' as possible.
Dooniro has a walking cane, with some small diamonds in the handle, his will use this cane to hit the targets of his sadism, and has, on occasion, killed them this way. Thus the cane is the target of the players.
My plan is for the players to be told that Dooniro is a sadist (but not a cleric, that is a surprise), but they (being good) will need proof.
They will discover/get the proof, and Dooniro will run away, the PC's will chase, they will get to the Crypt. The PC's think he is trapped, but he lured them there, to be fed to his 'brother' as he escapes.
Dooniro gets away, the PC's kill the brother, the PC's find the brothers signet ring (diamond) so they have found the ingredient, but have also garnered a recurring villian that will want them dead, and will be hard to fight. (Well known, respected, helps the poor, etc.)
If it matters, the party is 7 characters, 5 third level, 2 second. I am thinking Dooniro Aris4/cleric5, but that can be changed.
So folks, how do the PC's get the proof, yet Dooniro still gets away? And the proof can't be enough to incriminate Dooniro to the authorities.....
thanks
Dooniro is a fairly wealthy aristocrat, he is also secretly a cleric of an evil god (disease, plague, sickness, etc.) Dooniro is a sadist, faked his older brother's death and keeps the brother in a crypt. He has spent years tormenting him, and torturing him, inflicting him with plagues and healing, and repeat. (This 'worship' is how he became a cleric) His brother is now barely recognizable as being once human.
Dooniro has taken to 'helping' the sick and the poor, particularly the orphans. (In truth, it is a way for him to spread disease, and to enjoy their suffering) Occasionally, if a child is very near death, he will take him home, to make his last days/hours as 'comfortable' as possible.
Dooniro has a walking cane, with some small diamonds in the handle, his will use this cane to hit the targets of his sadism, and has, on occasion, killed them this way. Thus the cane is the target of the players.
My plan is for the players to be told that Dooniro is a sadist (but not a cleric, that is a surprise), but they (being good) will need proof.
They will discover/get the proof, and Dooniro will run away, the PC's will chase, they will get to the Crypt. The PC's think he is trapped, but he lured them there, to be fed to his 'brother' as he escapes.
Dooniro gets away, the PC's kill the brother, the PC's find the brothers signet ring (diamond) so they have found the ingredient, but have also garnered a recurring villian that will want them dead, and will be hard to fight. (Well known, respected, helps the poor, etc.)
If it matters, the party is 7 characters, 5 third level, 2 second. I am thinking Dooniro Aris4/cleric5, but that can be changed.
So folks, how do the PC's get the proof, yet Dooniro still gets away? And the proof can't be enough to incriminate Dooniro to the authorities.....
thanks


