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In our last session... some bits and bobs.
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<blockquote data-quote="Bacon Bits" data-source="post: 7883846" data-attributes="member: 6777737"><p>Frankly, I think the problem is that, mechanically, Regenerate shouldn't be 7th level if your game is going to include permanent injury.</p><p></p><p>RAW, it's not really possible to incidentally maim or disfigure an individual. As a result, no matter how many swords hit you, no matter how many dragons bite you, no matter how many times you are struck by an arrow, set ablaze, or buried under rocks, you are not permanently harmed. Permanent injury is intended to be a <em>narrative</em> device rather than a mechanical one.</p><p></p><p>Regenerate is 7th level because <em>narratively</em> it's a waste of time to deal with permanent injuries if they can be readily healed. However, if a PC's permanent injury isn't improving the game and the player isn't enjoying it, then I would make curative magic relatively available during downtime. Requiring death and reincarnation to keep a player having fun and enjoying the campaign is absurd, and seems far more disruptive to the campaign narrative than waving away an injury for a thousand gold or two.</p></blockquote><p></p>
[QUOTE="Bacon Bits, post: 7883846, member: 6777737"] Frankly, I think the problem is that, mechanically, Regenerate shouldn't be 7th level if your game is going to include permanent injury. RAW, it's not really possible to incidentally maim or disfigure an individual. As a result, no matter how many swords hit you, no matter how many dragons bite you, no matter how many times you are struck by an arrow, set ablaze, or buried under rocks, you are not permanently harmed. Permanent injury is intended to be a [I]narrative[/I] device rather than a mechanical one. Regenerate is 7th level because [I]narratively[/I] it's a waste of time to deal with permanent injuries if they can be readily healed. However, if a PC's permanent injury isn't improving the game and the player isn't enjoying it, then I would make curative magic relatively available during downtime. Requiring death and reincarnation to keep a player having fun and enjoying the campaign is absurd, and seems far more disruptive to the campaign narrative than waving away an injury for a thousand gold or two. [/QUOTE]
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