Psion said:
Well, I certainly feel like I have acheived less if I win, and it's that much worse of an insult if I lose.
Isn't achievement relative to ability? If those goblins are a threat, then defeating them is cause for celebration. If you beat a friend at tennis, would you be embarrassed because it wasn't Roger Federer?
Psion said:
It seems to me you are conflating two entirely different issues. Whether your game is more than a minis warfare game is entirely different than the level you play it at.
Not at all. If players are yawning through the roleplaying and waiting to be led into combat, then they've wasted time and money on roleplaying materials when what they want is a tabletop wargame with pretty miniatures.
Psion said:
I'm a minor actor in this world. One of the central draws of D&D is player empowerment.
But it's not empowerment due to applied skill or ingenuity. It's empowerment resulting from CL vs CR. If an epic character is laughing because he can take down an orc without blinking, it's not because he could neccessarily beat an orc of his character level, played by someone in his D&D group. It's because the game mechanics make some foes redundant as part of level progression. Functionally, a character's first-level struggle with a second-level orc barbarian is a greater challenge than an epic PC's fight with a balor.
As a player, I'd be much more smug if me and my 4th level mates had conquered a hobgoblin stronghold before they could raise the alarm, than if we'd slain 10 times as many hobs as 15th level characters.
Psion said:
Sure. But don't presume to speak for the opposition. I think you presume the emphasis is on high level games much more than it actually is
Never have. All the way through, my comments have been qualified with the disclaimer that I can only speak from my own experience.
Psion said:
The thing is, you seem to speak as if low level games are somehow the exception. They aren't. They are exceedingly common.
And they are commonly seen as a neccessary evil to be endured before the PCs become comfortably all-conquering.
At the end of the day, all I'm doing is exploring the options for different types of campaign. For me, D&D is a mental adventure, not a comfortable zone of escapism. I don't want my PC to be Ming the Merciless any more than I want to shore up my self-esteem by dressing like Batman at work.
In the real world talented people don't begin a career, then ascend into the stratosphere of wealth and power within a few months. Neither should it be with PCs.
I wish you wouldn't take me to task for finding the power curve of D&D cliche and pretentious. The game is already geared to provide the type of "I am He-Man" play you enjoy. I am not at fault for wanting to explore other ways of using the mechanics to create a different type of campaign.